Tactics Ogre: Reborn’s Messiness Makes it a Better Game

Tactics Ogre: Let Us Cling Together sits precariously in the history of strategy RPGs. While the genre has become more synonymous with Ogre Battle’s cousin Final Fantasy Tactics as well as Nintendo’s Fire Emblem franchise, many of the conventions that later became quintessential to the genre began with Yasumi Matsuno’s vision for Let Us Cling Together. Being the second entry in the Ogre Battle franchise, Let Us Cling Together ditched the blend of RTS and traditional, turn-based JRPG combat that defined its predecessor. This flow, defined by instanced battles with cutscenes before and after, hireable mooks that are malleable in class and abilities, and tile-based arenas with various terrains and elevations to overcome, has become an essential of Japanese strategy RPGS and can be seen in nearly every single one with more or less experimentation on the format.
Reborn, the game’s latest release, is something of a Frankenstein title, being the fifth official release of the game and based on the PSP remake released in 2010. It has numerous new and streamlined mechanics that both help to avoid alienating younger SPRG fans not used to some of the game’s more archaic original systems and to make the game a fresh, new experience for old time lovers of the series. Aspects of these new features verge on bloating the game, but shake out rather interestingly and even improve on the experience of the original in some ways.
One of my favorite additions is the card system, Periodically throughout battles buffs like increased strength and magic or improved critical chance will appear on the grid. If you land on one of these spaces, you immediately take the buff before finishing your turn, meaning you can benefit from that buff without having to wait till your next turn. These buffs stack, allowing you to mix and match which you pick up. You can also stack them to allow yourself a gargantuan offensive boon. Because the cards can also be exploited by your enemies, they also act as hazards; you might find yourself scooping them up just to prevent your enemies from landing on them. At many points in Reborn you may find your army lacking. Because the game’s level cap is mediated by the universal “Union Level” which increases as you progress through the game, you will come to fights where you feel vastly underwhelming compared to the might of the opposing army. These buffs then allow for you to bolster your best units or balance out the stragglers to keep you afloat. In essence, the card system allows for any of the units on the board to be consequential to a battle’s outcome.