Persona 5 Tactica and Persona 3 Reload Prove Persona 5‘s Influence Has Grown Too Strong

The Persona series is most definitely on the cusp of another moment. It just may not be the one that Atlus expects. The franchise has exploded in North America since Persona 4 arrived late in the PlayStation 2’s lifecycle in 2008, with the portable version Persona 4 Golden leading to another surge in popularity when it came out on the Vita a few years later. Since then the series has encroached on the culture to a point that feels outright invasive. Persona 5 was a bonafide hit before it even hit the states in the spring of 2017, launching its own sub-series that so far has yielded a musou title, a rhythm game, and its own Golden-style re-release via Persona 5 Royal, among too many expansions and detours into other media to rattle off here. A proper numbered sequel is almost assuredly in development alongside Metaphor: ReFantazio, a similar RPG coming from much of the top brass behind Persona’s string of successes… and yet we’re not there yet. Instead, Persona fans are being treated to a pair of pleasant (if obviously stopgap) surprises, if my time with them is anything to go by: Persona 5 Tactica and Persona 3 Reload. Though both are ultimately promising, their existence does beg questions that the now overexposed franchise may not be up to task to answer.
Coming at the tail end of this year and the beginning of the next respectively, Persona 5 Tactica and Persona 3 Reload are an interesting pair of releases. P5 Tactica takes by now familiar characters and drops them into a new mold in a bid at both old and new audiences. Persona 3 Reload on the other hand is what folks have been clamoring for since presumably finding the Persona series in its later upswing. It’s a ground-up remake of the third entry—which has developed a sterling underdog reputation in the time since its 2006 release— in Unreal Engine that’s deliberately trying to play the hits. The promise of Persona 3: Reload is supposedly to deliver the original game to an audience who have seemingly outgrown its original incarnation. Together they’re an obvious one-two hit that should play like gangbusters with the fanbase, potentially pushing Persona into yet another stratosphere on its meteoric ascendance while we wait for the next true sequel.
It won’t be a rise without some bumps though. Neither title is as fresh or familiar as you might expect. Tactica is about the umpteenth dalliance into the life and times of the Shibuya crew—the Phantom Thieves—whose story I thought was well and truly done back in 2017 when I spent 100+ hours with them. Boy, was I wrong, as Tactica brings the series into the realm of strategy RPGs with a chibi-adjacent art style, a new story, and a fresh cast of characters alongside the returning crew. A welcome change of pace and new POV can’t change the fact however that these primary characters, for all their charms and quirks, are worn and tired. And for all the changes that Tactica should and does introduce, it’s hard not to see it as Persona 5 simply grafted onto a different genre.
For example, much of how Tactica plays will be familiar to Persona 5 fans, because most of the UI and commands are identical. You have a base attack, spells granted to you by your Persona, and a gun, all functioning as aesthetic stand-ins for elements that strategy RPGs already support. Spells have new effects to them, like the wind element spell Garu having knockback, but this again is already a staple of the genre less than it is a clever reinvention on part of the property and the team behind it. A focus feature, which boosts and augments the abilities of your character if you have them wait rather than take an action on their turn, is the exception in this case rather than the standard. The Persona 5 of it all is more an aesthetic and the promise of a certain cast more than it is a philosophy that deeply informs the DNA of the game. For that reason, I was both mildly charmed by my preview of the title and left asking if there was any more to it than what I’d played.