School Is Still Hell in Persona 3 Reload
I never played the original Persona 3 back in 2006. Around that time, I never played any RPGs, for that matter. I was using cheat codes in Grand Theft Auto: Vice City for a tank and missing all my jumps on Pac-Man World 2. It wasn’t until I became much older and started to enjoy more methodical experiences in games, games that required me to think about my next move, that I gave the genre a chance. So the new remake Persona 3 Reload is all unfamiliar territory to me. All I knew going in was that kids were shooting themselves in the head for power? I never would have given a game like that a second look when I was younger, but now that I’m older and can appreciate the deeper meaning behind creative decisions, I kept an open mind diving in. I was surprised with just how attached I became to these characters. I am fascinated not just by the appearance of it all but with the meaning it all contains, and discovering more of that story became my chief incentive as I dove deeper into Persona 3 Reload. The magic within this world subverted my initial expectations and left me with an ever-growing hunger for more.
Persona 3 Reload is on the longer side, as it will take roughly 70-80 hours to finish, and maybe longer if you feel the need to complete everything. Let’s focus on the first 15 hours, though, because if you aren’t enjoying it at first then you might not be inclined to see it through to the end, even if it is ultimately worth the investment.
In Persona 3 Reload you are a transfer student greeted with floating coffins and splashes of blood upon your arrival at your new school. You come to learn that this is the Dark Hour, an hour hidden between the end of the current day and the start of the next. It is only within the Dark Hour you see Tartarus, a large tower swarming with Shadows that feed on the minds of humans. You join a group at school called SEES, the Specialized Extracurricular Execution Squad, who serves to fight the Shadows from within. However, in order to fight you must summon your Persona, the manifestation of your psyche. It’s a fascinating premise, and it’s elevated by the game’s art style. Persona as a franchise has continuity within its mechanics, but every game sticks out simply because of its presentation. The user interface is just gushing with personality, with everything having this underwater-esque aesthetic to it. Just the simple action of opening up the menu to use a healing item is bristling with a charm I can only describe as alluring.

That commitment to presentation extends throughout the game. The school and city environments are full of people with a commotion that makes it all feel alive. Inside of Tartarus, there’s this colorful veil of ambiguity that makes every step feel more daunting and mysterious than the last. Everywhere in Persona 3 Reload feels unique from a visual standpoint. From the people spoken to, to the stores where items or weapons can be bought, not enough can be said for how much care was put into creating such visually fascinating atmospheres.
Play is broken up into two aspects: living the student life and fighting Shadows as SEES’ leader. Combat is turn based, which admittedly isn’t a system I am a fan of. I prefer to be in the action as opposed to just pressing a button and watching a preset animation. However, I decided to be a bit more open-minded and I found myself enjoying the combat loop more than I initially expected. What changed my mind was the strategy involved. Everybody in the party is a Persona user, and since all Personas differ from each individual that also ties into their abilities. Each Persona wields different elemental powers, and as the leader you are given access to possess up to eight Personas at a time. The key is to use those assorted elements on the various Shadows to find out what they are weak to so that it may be exploited. Figuring out a Shadow’s weakness and turning a three minute battle into 30 seconds is just gratifying.
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