Battle Royale Adaptations Are Missing What Made the Novel Great
Main image courtesy of Toei Company Ltd
If I said the words “battle royale” to you, and you’re a regular reader of Endless Mode (of course you are!), you would probably assume I’m talking about a video game. Whether it’s the mode that made Fortnite famous, or PUBG if you’re an originalist, or Apex Legends or Warzone or put-your-favorite-here, that term has been wholly absorbed by the popular genre of online shooter. I’m not here to tell you those games are bad. But I am here to tell you that Battle Royale, as in the book by Koushun Takami, has yet to be topped.
The famous and controversial 1999 novel has, of course, been adapted into a hit film; the movie’s fine, but it’s hard to capture the lengthy book’s impact in the span of two hours. Battle Royale was preceded by some similar works—Stephen King’s The Running Man and The Long Walk—and followed by The Hunger Games series by Suzanne Collins (who said she’d never heard of Battle Royale before writing her books). None of these match the power of Takami’s original story about a group of 15-year-old students who get selected by a totalitarian government to enter into a brutal killing game of all-against-all, until only one survivor remains.
Now that I’ve read the book, it’s all I can think about when I see people talk about battle royale video games, and it’s kinda messed me up. I don’t just mean I got “messed up” because this hyper-violent book gave me nightmares, but that did also happen. I actually started reading the book months ago and only finished recently because I had to keep taking breaks. Mostly, though, now that I’ve read the book, I’ve entered this reality where the words “battle royale” refer to this haunting and powerful story, and it just feels wrong that Fortnite and its goofy, kid-friendly visuals and Star Wars cameos is also somehow a “battle royale.”
Some people get offended by the existence of the official Squid Game video game adaptation, and I get it, since it seems to trivialize the seriousness of the TV show. But at least that video game attempts to preserve the show’s dark humor and some of its themes, albeit a bit too cavalierly. The makers of Fortnite, meanwhile, clearly have no intention of respecting the anti-fascist and deeply human story at the heart of Battle Royale, and I admit it would be weird if they tried.
Yet the current reality is also weird—the reality in which tons of battle royale video games are popular, and often light-hearted and devoid of anti-fascist commentary. Adaptations like PUBG and Warzone put a military spin on proceedings, despite the inherent absurdity of fully-outfitted soldiers participating in a war of all-against-all (Who gave them these weapons? Why are they here? We’re not meant to wonder). Even in goofier and less military-heavy versions like Fortnite, the characters look like adults, as well. 15-year-olds may be playing Fortnite, but they’re doing it in a banana costume or as Ariana Grande or whatever, not as an ordinary student in a public school uniform.
Thank goodness the original anti-fascist point has been lost, right? These games wouldn’t be very much fun if it were still there. I’m not even being sarcastic, I do see the appeal of these game adaptations; to even call them “adaptations” of the book is almost an oversimplification, even though they’ve all borrowed its title. My real issue is that this book was too good for me to ever forget about it, and now I can’t help wishing for a battle royale game that actually had some of its power—even if it couldn’t capture it all.