Cryo Is an Elegant, Clever, and Pleasantly Morbid Worker-Placement Board Game

Cryo is one of the more pleasantly morbid tabletop games I’ve played: Your ship has crash-landed on a forbiddingly cold planet, and you have to get your workers into the caverns below the surface before the sun sets or they’ll freeze to death. It’s a competitive game, even though you all arrived on the same cursed ship, and you’re constantly strapped for resources, but the game moves far quicker than the long setup might imply, and it strikes an ideal balance between long-range strategy and the short-term satisfaction of building an engine.
In Cryo, each player starts with 15 worker pods on the board, each located in stasis chambers in the four parts of the ship, and three drones on their own personal platforms. On each turn, you may move one drone from your platform to any open dock on the board, and then choose one of the two to four adjacent action spaces to execute—usually to gain one or two resources, or to use one or more resources to get something else, like energy or another card for your hand. (Tawantinsuyu had a similar mechanic, but it was far clumsier in practice, whereas Cryo makes it clean and simple.) You may also recall all your drones back to your platform at any time—and, if all your drones are out on the main board, you must take this action—during which you’ll resolve an Incident token that either gets you a resource or lets you sabotage an adjacent stasis chamber, destroying all pods within it (including your own!). When you recall drones, you can use an action on your platform below that drone’s landing spot, with the power to customize some of those actions or their costs over the course of the game.
The game has four main resources you can gather directly, but you can never have more than five units of any of them—and they go quickly once you get them, because most action spaces allow you to use them up to three times if you can pay the cost. There’s a fifth resource, energy, which you will almost exclusively have to get by creating it with other resources; without it, you can’t move your pods into the caverns, so a huge part of building your engine involves setting yourself up to gain energy.