Manage Very Demanding Animals in the Board Game Miller Zoo

Miller Zoo is a light addition to the roster of cooperative games, with a cute theme and highly customizable play that allows you to tailor the level of difficulty to your player group. Taking its theme from the park of the same name in Frampton, Québec, it asks players to bring new animals into the zoo through resource management, while also dealing with the needs of the very demanding animals already in the zoo on every turn.
The Miller Zoo board has six animals printed on it, two apiece in each of the zoo’s three habitats, and four spaces for cards that show animals you’ll try to ‘receive’ into your zoo. Players work with hands of four resource cards, some showing just one resource and some showing two, and can either use them to fill an animal’s needs, whether a new card in reception or an existing animal that decided it just has to be groomed right now, or to move around the board. Discarding one card lets you move to any other space, whether a different habitat or any of the four reception spaces for new animals, and once on a space you can play as many resource cards as you like to address whatever’s going on there.
Bringing new animals into the zoo requires anywhere from three to seven resources, depending on the card level and how far you’ve played into the game’s optional campaign. Most cards that need five or more resources will take you multiple turns to complete, so you can go to a reception space, fill some of the resource requirements, and then move on and save it for the next turn. There are six resource types in the game, and all players can combine to save up to three resource cards from one round (day) to the next. At the start of each day, each player gets a fresh hand of four cards, and then you turn over one need card per player and add tokens matching the resource(s) shown on those cards to every animal in the zoo that has the same symbol on its upper right corner. Thus as the game progresses and you have more animals in your zoo, the needs you have to address on each turn increase as well.