The Card and Dice-Drafting Board Game Noctiluca Shines Brightly
Art from Z-Man Games
Noctiluca is the latest title from designer Shem Phillips, who’s had a couple of hits already with the Spiel-nominated Raiders of the North Sea (coming soon to digital) and this winter’s Architects of the West Kingdom, which was just given the 2019 MENSA Select tag in April. This new game is a complete departure from those mid-weight worker placement games—Noctiluca is a light, fast-playing game of dice-drafting and pattern matching, one that incorporates a lot of planning around what your opponents might do to try to ensure you complete as many of your goals as you can.
There are a lot of dice involved here, but you only roll them twice, one time in each of the game’s two rounds, and their values are set on the board once they’re rolled. They come in four colors, and you will place four or five dice on each hexagonal space on the board at the start of each round. Each player begins the game with two cards that show specific combinations of dice colors—the number values don’t matter for this part—and you must acquire those dice to complete the card and score some points. You get dice by placing one of your pawns in one of the 12 spaces around the outside of the board, and then choosing one of the two rows of hexes, one of which will have four spaces and one of which will have three, and stating a number from one to six. You get to take all dice in your chosen row that show your chosen value, regardless of color. So, again, you will pick dice by number, but match then on your cards by color. Getting those two things to line up is one of the little challenges within Noctiluca. You aren’t penalized if you get dice you can’t use, but you must pass them to your opponents, who can each take one if they have a space for it on their own cards.
At some point, you’ll finish a pattern, and then you score something. Cards themselves can have values of 0, 1, or 2 points, depending on how many dice the card required. The cards come in three flavors, and there’s a stack of bonus tokens ranging from 2 to 8 for each of those flavors. You take the topmost remaining token in that card’s flavor. They’re piled in ascending order, so as the game progresses, filling out cards becomes more valuable, and it’s possible that one of the three types will become more valuable than the others. You keep the card for one more game-end scoring, but discard the dice, and then choose from one of the four face-up cards in the supply.
There are 12 spaces around the board, so you divide the pawns evenly among the two to four players and play until they’re all filled. After the first round, you remove all dice and pawns from the board, and then refill the board with dice as if you’re starting over. You play the second round the same way you played the first, and once you’ve completed two rounds, the game ends.
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