Point Salad Turns a Common Criticism into a Light, Fun Board Game

In the vernacular of the board gaming world, “point salad” is a derogatory term for games that encourage you to get small amounts of points from lots of different methods that don’t have much obvious connection to each other. Some point salad-y games are good, like The Castles of Burgundy or Tokaido, but most are kind of tiresome, like Merlin (same designer as Burgundy) or some of Uwe Rosenberg’s more involved games, like A Feast for Odin. To me, a point salad scoring system can either mean lazy design—here, do all the things, we’ll give you points no matter what, and don’t worry about long-range strategy—or a lack of editing, where someone might tell the designer to pull back on the reins.
So when the game called Point Salad showed up at my house a few weeks ago, my immediate reaction was “oh hell no,” figuring this might be a game that was proud of its salady nature. It’s not, though—that’s strictly the theme, and a very jocular wink in the direction of overly complex games with wordy rulebooks written by the ghost of Leo Tolstoy. Point Salad is actually a very light, fast-moving card-drafting game that we find incredibly fun and easy to teach to new players, with huge replay value because of the nature of the design itself.
Point Salad is played with a single deck that you’ll scale to the number of players—18 cards per player, up to the full deck of 108 if you play with six. The deck comprises an equal number of cards for each of the game’s six vegetables, and you’ll keep that equilibrium if you strip the deck down to play with fewer than six (e.g., nine cards of each vegetable for a three-player game). Each card is double-sided, with the vegetable on one side and some kind of point-scoring value on the other side.
You’ll split the deck into three piles, and then draw the top two cards from each to create a 2×3 tableau of vegetable cards from which players can choose. The piles are then placed above the columns, with their point side facing up. On your turn, you can either take any two vegetables from the grid (they don’t have to be in the same column), or you can take a single point card from the top of any pile. If you take a vegetable card, it stays that way for the remainder of the game. If you take a point card, you may flip it to its vegetable side at any time then or later on, but you can’t flip it back afterwards.