Reiner Knizia’s Blue Lagoon Is a Great Addition to Your Board Game Collection

A new Reiner Knizia game is always newsworthy; he’s the most prolific designer in the field, and several of his games stand as all-time classics, including the intense strategy games Tigris & Euphrates and Samurai, as well as the lighter two-player games Battle Line and Lost Cities. He’s still churning out new titles, but hasn’t had as many hits recently, aside from the 2017 Spiel des Jahres nominee The Quest for El Dorado. His newest release, Blue Lagoon, looks to me like his best game in quite some time, a new spin on another of his greatest hits, Through the Desert, that plays a little faster and trades off some of that game’s conflicts for resource collection and a requirement that you balance multiple paths to scoring.
Blue Lagoon has two rounds, played similarly but where some of your moves in the first round have a critical effect on the second. The board is covered with hexagonal spaces that include eight islands and narrow (one hex) waterways between them. There are also five types of resources scattered across the islands, four of which score in sets, with the fifth (statues) scoring just based on the number you collect. Each player starts with a set of settler tokens and five village tokens, and on a turn, may place a new settler on any water hex, or may place a settler or village on land next to any one of that player’s tokens already on the board. If you place a token on a space with a resource, you get the resource for that round. Play continues until all resources are gathered or all tokens placed, at which point there’s a full scoring. Players score if they managed to get at least one token on seven or eight of the islands; for the number of islands in their longest consecutive chain of tokens; for having the most tokens on each island (six, eight or ten points); and for the resources—complete sets of four, for having two or more of any regular resource type, and for statues. It’s a little point salad-y, which isn’t great, but the different ways you score end up strongly influencing placement decisions throughout the game, and encourage you to think about making certain moves to block off opponents near the end of each round.