Roll-and-Write Through Space in Twilight Inscription

Twilight Imperium is barely even a board game; with a listed playing time of four to eight hours, it seems more like a full-time job, although I concede that I have never played it because I don’t have that kind of time or attention span. It’s ranked in the top five all-time on Boardgamegeek, however, and its fans are quite ardent. I’m very used to seeing gamers walking around Gen Con every year with Twilight Imperium in a giant bag that looks like it might lead to a separated shoulder.
Anyway, we now have a roll-and-write spinoff of Twilight Imperium, with the clever title Twilight Inscription, which I doubt gets you the full Imperium experience but does promise to get you to bed before sunrise. It’s the most complex roll-and-write game I’ve ever played, with players marking spaces on four separate scoresheets, but if you enjoy the roll-and-write format, especially the way you can chain bonuses in good ones (like That’s Pretty Clever or last year’s Three Sisters), this does that… but in space.
In Twilight Inscription, you and up to seven of your closest friends will explore new star systems, develop your industry, and wage war on each other, all with dry-erase markers and six dice. Three dice are black and are usable by all players at all times, while the other three are red, green, and blue, and must be unlocked once for each of your four scoresheets.
Turns begin with an Event card applicable to all players, which may make this a dice-rolling round, a War round, or a Council round. In the dice-rolling rounds, each player chooses one of their four score sheets to mark in that round, and may get a few free actions based on the icons on the event card. One player does all the rolling, as there’s no ‘active’ player in this game, after which everyone uses all of the dice they’re eligible to use. Most die faces allow you to cross off one or two spaces, but each of the scoresheets has some unique features that make the different symbols work differently. On the exploration board, for example, two symbols allow you to explore to the next node out from where you’ve already been, but the third symbol lets you claim a planet or reward that you’ve reached. On the industry board, two symbols let you ‘scrap’ or cross off spaces on the large grid, while the third symbol lets you circle a space adjacent to anything you’ve scrapped or circled before.