Deception Is the Trick in the Trick-Taking Card Game Shamans

Shamans is a hidden-role trick-taking game that plays out like someone combined The Crew, a cooperative trick-taking game, with Deception, a hidden-role game where you’re trying to identify which player is the killer. Played over a series of rounds, its rules aren’t intuitive the first time around, but once everyone understands their quirks, it plays very quickly, and the combination of cooperative and competitive elements makes it worth a try, especially if you wanted a game like the award-winning The Crew but with more interaction.
Designed by Cédrick Chaboussit, whose previous titles include the heavy Euro game Lewis & Clark and its lighter spinoff Discoveries (which I like quite a bit), Shamans has a deck of cards in five to seven suits, depending on player count, with up to eight cards per suit. It’s a trick-taking game, like bridge or hearts, which means that players will each play a card to the table, with the first player setting the suit for that trick with whatever card they choose to play. In Shamans, however, you don’t have to follow suit—playing the same suit as the first player—if you’re able to, which differs from most trick-taking games.
There’s a central board in Shamans with a track that ends at a moon on one side and has a peg that starts around the midpoint of the track, with the location varying slightly by player count. Players start out each round with secret roles, either Shamans (white cards) or Shadows (black), with at least one Shadow player and no more than two. Shadow players must either push the peg all the way to the moon end, or eliminate all Shamans from the game. Shamans are trying to eliminate all Shadow players, or simply keep the peg from reaching the moon end until the round ends (when no active players have cards remaining).
Choosing whether to follow suit is a strategic decision in Shamans, because it can reveal your role when you may not want to do so, or end up hurting your side. If you don’t follow suit, you move the peg one space towards the Moon, and then place your card next to the location on the edge of the board matching its suit. If you do follow suit, your card stays in front of you until everyone has played. At that point, the player who placed the lowest card gets a free Artifact tile, either one of the two face-up tiles or the top one from the stack. These can give you the right to move the peg one space in either direction; grant you two bonus points in the round if you get a pair of matching tokens and survive to the end; or eliminate another player if you get to perform a Neutralization ritual.