Single-Player Board Game Aerion Just Isn’t Challenging Enough

Solitaire games are still something of a rarity in the tabletop space, which makes some sense since the hobby is very much a social one—as distinct from videogaming, which can be social but where almost every game is designed to be played solo. There are a few strictly solo games worth trying, including Friedeman Friese’s Friday (I swear I didn’t make that up) and Shadi Torbey’s Onirim, both of which boil down to pitting you against a deck of cards, where you have to complete some objective before enough negative things happen to you to end the game. Torbey has released a handful of solitaire games now in the “Oniverse,” with the latest one, Aerion, very entertaining to play but perhaps a little too easy to defeat unless you add in one of the included expansions.
Aerion is a dice-rolling/card-drafting game where you are trying to collect specific cards in sets of three to build the game’s six airships before the card supplies run out. On each turn, you roll the game’s six dice, and then you can acquire the displayed card from one of the game’s six decks, each of which requires you to match its pattern before you can take the card on display. The patterns are pretty straightforward: three of a kind, four of a kind, two pairs, a full house, two triplets or three pair, and five unique numbers. If you roll one of those patterns on your first attempt, you can take the displayed card and end your turn. If you don’t match a pattern or don’t want to (or can’t) take the displayed card, you can trash one of the displayed cards and reroll as many dice as you want one more time.
You can build two ships simultaneously, and must get the blueprint and equipment cards for a ship first before you acquire the crew card. Each deck also has book cards that you can acquire and save to play later. You play a book card to reroll as many dice as you want up to three times, or to bring back some cards you’ve trashed previously, or to acquire a card and store it for later—such as a crew card that you need but can’t play yet on the ship you’re building. I can’t imagine what the spreadsheet outlining this game’s distribution of cards must have looked like. Once discarded, a card is placed in a discard pile and lost for the game unless you bring it back with a book card.