Wyrmspan Takes a Perfect Board Game and Adds Dragons

Wingspan is one of the best and most successful tabletop games in history, surpassing one million copies sold in less than five years on the market even at a price point well above what American consumers are used to paying for Monopoly or Clue. It was the first game I ever awarded a perfect grade of 10, still just one of two (along with Heat: Pedal to the Metal), and it’s still among my favorites even after dozens and dozens of plays.
Sequel games, however, usually leave me pretty cold; at least they do if I love the original. You can tweak a game a little to address some rules imbalances, but as a general rule I stick with base games and look askance at attempts to cash in through reskins, rethemes, or “inspired by” versions.
So the immovable object meets the irresistible force with Wyrmspan, a new game built on the mechanics and framework of Wingspan, but in lieu of birds, here be dragons. From the designer of Apiary (Connie Vogelmann), with credit to Wingspan’s designer Elizabeth Hargrave, Wyrmspan borrows much of the bones of its predecessor, but makes several significant changes to create a new, slightly harder, and—most importantly—fun game that does, in fact, add something that even serious Wingspan players will appreciate.
As in Wingspan, players will play cards from their hands to three different rows on their personal player boards, paying some combination of resources printed on the card to do so. Players may also take actions that activate all of the cards and some spaces in any single row, picking up resources, laying eggs on cards, or gaining other benefits. There are four rounds, with one public objective card to score after each round. After the fourth round, players add up all of the points shown on cards they’ve played, plus one point per egg, any points from food cached on cards or cards tucked under others, points from round objectives, and one or two other little sources to determine the winner.
If you’ve played Wingspan, you’ll have very little trouble getting the hang of Wyrmspan, even with its differences. One of the biggest is that your number of actions for a round doesn’t decrease from the round before; you get six coins for each round and will spend one for each basic action, with some ways to get an additional coin for the current round and some cards you’ll play that require a second coin as payment. Another is that your player board has 12 spaces for cards instead of 15, but at the start of the game, only three are “excavated” and can take dragon cards. You must excavate all others by playing cave cards, which costs a coin plus one egg or two for the two right-most columns. You do get an immediate bonus for playing any cave card, which can range from free resources to a coin to playing a dragon card at a discount to drawing two dragon cards.