Boardgame: Relic Runners

A new game from publisher Days of Wonder is always news because of their track record in the Eurogame space, including Small World and the crossover hit Ticket to Ride, both of which have spawned numerous successful expansions as well. Days of Wonder’s latest release, Relic Runners, shares some superficial characteristics with those games, including big, bold graphics and a fun theme, but the play itself isn’t as elegant and it’s too easy for a player to end up falling hopelessly behind in the second half of the game. Although gameplay isn’t divided into formal phases, it progresses from pathbuilding in the first half of a session to relic recovery in the second, adding a long-term planning element that isn’t explicit in the rules: You have to lay enough paths around the board to set yourself up for rapid recovery of those relics to avoid losing the game by a huge margin.
In Relic Runners, players act as explorers delving deep into a jungle filled with ruins and temples, hoping to be the first to uncover and claim the relics of the game’s title. Relics are worth victory points at the end of the game, and collecting one of each color is worth 20 points in a game where the winner will often be in the 50-70 range. The game board has 22 spaces for structures, eight ruins and fourteen temples, the latter divided across three different types which are distinguished by color. In a three- or four-person game, structures comprise three tiles in a stack, while in a two-person game the stacks contain just two tiles apiece. Players move around the board, laying down their own pathways on the printed ones on the board, which allows for free movement on later turns, and removing one tile at a time from any structure on which they land. When a stack is depleted, the space is filled with a relic of the same color – but a player can only retrieve it by traveling from one relic to another, both in the same color. When a player retrieves that relic, s/he gets a bonus for using his/her own pathways to do it, which can easily run to 8 to 12 points for one move.
Relic Runners also employs individual progress charts for players where they can gain small benefits like free pathway placement or relocation or immediate points bonuses. Some river paths on the board have toolbox tokens beside them, and the first player to cross that path may move one of his toolboxes up a space on his progress card. Each temple tile also provides a benefit to the player who uncovers and takes it, ranging from immediate point bonuses on blue temple tiles to recurring benefits on ivory temple tiles.