Islebound Leaves You High and Dry

Islebound is a gorgeous game from Ryan Laukat, also the designer of Above and Below, set in an archipelago where the players play the role of pirates who can choose to explore or plunder, hiring crew members, gathering resources, and adding buildings to their capital city to gain additional powers. It’s a great theme and an outstanding design, but the gameplay itself is rote and dry, with no interaction between players and a sense that you’re going through the motions along with everybody else.
There’s no shortage of pirate-themed boardgames on the market—I blame Sid Meier, whose PC game Pirates! was reborn as an app a few years ago and which implemented its theme as well as any game in any medium I’ve played. Islebound may simply try to do too much of everything, as players sail around a fairly small, variable map of a dozen islands, each of which requires some sort of payment for each visit and then confers a specific benefit in resources or crew members. Players can establish diplomatic relations with an island, or can attack it by deploying cards representing pirates or sea serpents; if either attempt is successful, then future visits by other players provide income to the player in control.
Islebound players collect different resources to enable them to do more things on the board, whether it’s visiting further islands, gaining renown points, or buying the buildings that give the player more powers and are worth additional points at game’s end. The collection of these resources can take several turns, however, and players can often go several rounds without being able to do anything but grab stuff—especially because it’s possible to run out of money completely, forcing a player to lose a turn to “hunt for treasure” and take the small pile of money from the central board just to be able to do anything else.