Evolution Boardgame

Evolution is another Kickstarter success story in boardgaming, hooking up with North Star Games (publishers of the popular party game Wits and Wagers) and landing on my list of the top ten games of 2014. It has simple rules and, unlike the natural process from which it takes its name, it’s actually a game of rapid, Lamarckian changes, where players maintain a handful of species and shift those species’ traits each turn to try to outmaneuver opponents’ species, grab enough food to maintain their populations, and avoid extinction.
In Evolution, two to six players each begin the game with a single species board, with tracks for population and body size, each running from one to six (and beginning at one), and at least four trait cards from the giant main deck, with seventeen specific traits available. On each turn, every player discards one card into the central watering hole, face down, which will determine the number of plant food units available at the end of the round. Then each player may play trait cards face-down in front of his/her species (up to three per species, two in a two-player game), discard a card to move the population or body size marker up one for any of his/her species, or discard a card to start a new species entirely. At the end of the card phase, the feeding begins, with herbivorous species taking food in turns (usually one token per player per turn) until either every species has food up to its population size or the watering hole is empty. Any species that has fewer food tokens than its population size loses population down to the number of food tokens it has; a species that doesn’t get any food on a turn therefore goes extinct.
Of course, in a world full of herbivores, sometimes you just crave a really rare steak, and any player who draws a Carnivore trait card may play it and convert one of his/her species to a meat-eater—which means it may no longer eat any plant tokens from the watering hole and must eat by attacking other species, even the player’s own species if necessary. A Carnivore may attack any other species as long as its body size is larger than its target’s; a successful attack gives the Carnivore meat tokens (from the main supply, not the watering hole) equal to the target’s body size, while the target species’ population drops by one. If that reduces the latter to zero, the target species goes extinct.