Hyakki Castle Explores Gaming’s Past
Hyakki Castle has cat people in it. You could, if you wanted to, create an entire party of cat ninjas and samurai who will go forth and clear out an entire castle of traitors to the 17th century shogunate of Japan. This should be enough, but if it isn’t, the game is a great throwback to a form of RPG gameplay that extends all the way back to the era of Wizardry and Ultima. If that makes you excited, then Hyakki Castle is for you. If it doesn’t, then you’ve got a steep hill to climb.
Early tabletop roleplaying games were light on story and heavy on their dungeons. Running a very early game of Dungeons & Dragons in the 1970s was more about creating a fine-tuned tomb or wizard’s burrow that your players could storm in exchange for experience and loot. There would be monsters, and those monsters existed to stand in front of your players. Walking around and fighting are, all told, fairly simple things for a computer to model, so when the early 1980s rolled around, quite a few of these digital dungeon crawlers appeared. Wizardry: Proving Grounds of the Mad Overlord released in 1981 for the Apple II, and hacking and slashing your way through a first-person death trap was the order of the day. People played it, and they enjoyed it.
Fast forward to 2017, and it’s hard to see roleplaying games that don’t have some kind of debt to Wizardry and its tabletop predecessors. What changed, though, was the narrative layer. Stories became more robust and complicated; the range of what players could do, what classes they could stock their party with, and how they could interact with their world became wider. The Might and Magic franchise carried these ideals the furthest, but as the first-person genre tended toward shooting and drifted away from plodding real-time tactical combat, the kind of game that Hyakki Castle is just floated away.
We can understand Castle as a return to form, then, in a genre that has been sadly neglected. Like the Legend of Grimrock games, Hyakki Castle is an attempt to both update the first-person dungeon crawler and a statement about preserving a particular kind of gameplay. It dwells in the past, but in a new way.
What that means, though, is that Hyakki Castle is a game about exploring a dungeon, killing monsters, gathering loot, and avoiding or disarming traps. Nothing has changed about this kind of gameplay in 40 years. It is slow, tactical, and not very exciting. Crucially, I don’t mean that as a criticism; this is a predictable and comfortable game that tends not to break with expectations, and that can be a blessing for many. It promises a particular experience, and it delivers that exact thing, no more and no less.