Metal Gear Solid by Ashly and Anthony Burch

Metal Gear Solid is aggressively strange both as a game and as the progenitor of a series. For every hour of stealth action promised on the box is a matched hour of nuclear proliferation policy discussion, and reconciling the videogame legacy of that series with the on-the-ground facts of actually playing the originating object is generally difficult to do. It seems that most people are either all in for everything, from temperature-controlled keycards to clone presidents to balloon kidnappings, or they skip through every cut-scene with wild abandon. In their book Metal Gear Solid, siblings Ashly and Anthony Burch ride the line. They love the danger.
I expected a book on Metal Gear Solid to pick one of those sides. I thought we might get a personal story bound up in a “Snake was me the whole time” wrapper. Or, on the other end, I thought we might get some pure mechanical evangelism that extolled the virtues of the game’s “tactical espionage action” that always seems to veer away from tactics and espionage. Those expectations were partly developed out of an understanding of what Boss Fight Books publishes and my own experiences of reading many things in the wide, wide world of popular (and unpopular) games criticism.
The writing that the Burches do in Metal Gear Solid isn’t that kind of partisan work. It takes positions, of course: they hold it accountable for its sexism, its hamfisted writing, and its strange plot beats that cohere simply because the game tells us that they do. The Burches tell you at the opening of the book that they are going to be relentless in their criticism of this object that clearly meant so much to them in their shared childhood.