Octopath Traveler Offers Up an Anthology of Charming Short Stories
When we think of the JRPG genre, we often find ourselves referring to the same old roster of classics—the Final Fantasy series, Dragon Quest, Shin Megami Tensei, and Pokemon, to name a few. All of these games share one thing in common: Their long, winding tales stretch out across hundreds of hours to form a singular, epic tale. In Octopath Traveler, a joint effort between Square Enix and Acquire, we see the complete opposite. Trading the singular linearity of the grand adventure for something new, Octopath Traveler instead opts to take a much more freeform approach, and the result is a choose-your-own adventure collection of stories that bend and shape around the player in a way the genre has never really been able to do before.
Set in the fantasy land of Orsterra, you begin the game with a choice between eight different protagonists, each with their own storyline, personality, and skill set to offer. There’s a variety to these characters—from the typical downtrodden knight to the peppy young merchant girl looking to travel the world to learn her craft, each of the characters bring their own distinct flavor to the mix. It’s easy to make up your party of four entirely out of likable personalities. Their skills might not always mesh well, but when you reach the chapter two mark of the story the game opens up a job system that allows you to patch up any gaps you might have in your party composition, making any number of combinations viable as you continue through the rest of the game. Each of the eight characters also gains a set of unique path abilities that are used outside of combat to interact with other people in the game world, although these vary wildly in terms of actual usefulness, and after the gimmick of them wears off they tend to fall by the wayside.
While it’s a refreshing change to be able to journey at your own pace, the freedom to tackle each character’s story segments does comes at a cost. Each character has four main story chapters to complete, and the game has to try and balance the overall power and level of the party against the progressing difficulty of each chapter, resulting in a lot of disjointed breaks in between story beats. This is especially noticeable if you’re trying to progress through all eight characters’ storylines at the same time. It could be a dozen or so hours before you end up swinging back around to the next chapter of a specific character, and it’s difficult to slip back into the flow of the narrative when you’re trying to juggle so many different story threads at the same time. This is compounded by the fact that, despite having a full party of four, each character’s story plays out in isolation, parallel to the rest of your current roster. There are little vignettes where the characters will occasionally share some light banter about the current events, but for the most part there’s very little interaction that connects your party members together. The silence between them hangs heavily. .

-
Pokémon Legends: Z-A Uses Its Breakneck Pace to Smooth Over Any Dull Moments By Farouk Kannout October 30, 2025 | 11:30am
-
I Mother Stretches for Fundamental Human Questions and Provides Humdrum Video Game Answers By Grace Benfell October 27, 2025 | 2:30pm
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am