Octopath Traveler Offers Up an Anthology of Charming Short Stories

When we think of the JRPG genre, we often find ourselves referring to the same old roster of classics—the Final Fantasy series, Dragon Quest, Shin Megami Tensei, and Pokemon, to name a few. All of these games share one thing in common: Their long, winding tales stretch out across hundreds of hours to form a singular, epic tale. In Octopath Traveler, a joint effort between Square Enix and Acquire, we see the complete opposite. Trading the singular linearity of the grand adventure for something new, Octopath Traveler instead opts to take a much more freeform approach, and the result is a choose-your-own adventure collection of stories that bend and shape around the player in a way the genre has never really been able to do before.
Set in the fantasy land of Orsterra, you begin the game with a choice between eight different protagonists, each with their own storyline, personality, and skill set to offer. There’s a variety to these characters—from the typical downtrodden knight to the peppy young merchant girl looking to travel the world to learn her craft, each of the characters bring their own distinct flavor to the mix. It’s easy to make up your party of four entirely out of likable personalities. Their skills might not always mesh well, but when you reach the chapter two mark of the story the game opens up a job system that allows you to patch up any gaps you might have in your party composition, making any number of combinations viable as you continue through the rest of the game. Each of the eight characters also gains a set of unique path abilities that are used outside of combat to interact with other people in the game world, although these vary wildly in terms of actual usefulness, and after the gimmick of them wears off they tend to fall by the wayside.
While it’s a refreshing change to be able to journey at your own pace, the freedom to tackle each character’s story segments does comes at a cost. Each character has four main story chapters to complete, and the game has to try and balance the overall power and level of the party against the progressing difficulty of each chapter, resulting in a lot of disjointed breaks in between story beats. This is especially noticeable if you’re trying to progress through all eight characters’ storylines at the same time. It could be a dozen or so hours before you end up swinging back around to the next chapter of a specific character, and it’s difficult to slip back into the flow of the narrative when you’re trying to juggle so many different story threads at the same time. This is compounded by the fact that, despite having a full party of four, each character’s story plays out in isolation, parallel to the rest of your current roster. There are little vignettes where the characters will occasionally share some light banter about the current events, but for the most part there’s very little interaction that connects your party members together. The silence between them hangs heavily. .