8 Tips and Tricks to Guide You Through Octopath Traveler
With eight different tales to tell, Octopath Traveler can seem like a sprawling web of difficult choices and unanswered questions, especially when starting out. There are a whole bunch of different options available to choose from, but making the right choice isn’t always as obvious as you might think. With it’s semi-open world spreading out in every direction, it’s easy to get turned around and lost, and if you’re not careful you can quickly find yourself struggling to fight back the endless encounters and punishing bosses that litter the landscape. Fortunately we’ve pulled together eight different tips and tricks to help you on your way as you travel across Orsterra.
1. Job locations

As you wrap up the starting areas for each of your chosen party members, you’ll soon find yourself on the road towards any number of chapter two destinations. Regardless of which direction you travel, there’s a good chance you’ll end up walking past one of a number of job shrines scattered across the game world. By activating these altars, you unlock the ability to equip a subjob on your party members, essentially opening up a whole other class skill tree for your characters to utilize alongside their primary role. While having a secondary job isn’t that important throughout the rest of chapter two, the enemies in the areas beyond will start to require increasingly more difficult approaches, and that’s where the versatility of a secondary job becomes essential.
To find the shrines head towards the locations listed below and be sure to watch your radar. When you enter the area containing a shrine, a small pillar-like icon will appear, leading you directly towards the shrine’s entrance. There is no requirement to obtain any of the regular eight jobs, but in order to access the four extra advanced jobs you will need to defeat a difficult boss.
The primary jobs are located in the following areas:
Warrior – North Stoneguard Pass
Dancer – Northern Wellspring Sands
Apothecary – East Saintsbridge Traverse
Thief – South Quarrycrest Pass
Hunter – East Victor’s Hollow Trail
Cleric – Western Stillsnow Wilds
Scholar – Western Noblecourt Flats
Merchant – Moonstruck Coast
The advanced jobs are located in the following areas:
Runelord – West Everhold Pass
Warmaster – North Riverford Traverse
Sorcerer – East Duskbarrow Trail
Starseer – Western Wispermill Flats
2. Breaking Enemies

Combat in Octopath Traveler centers around a handful of fairly simple combat mechanics, the most important being combat breaks. Breaking an enemy causes them to not only skip a turn, but also opens them up to take increased damage for the duration they are considered broken. In order to break an enemy, you must land an attack with a relevant weakness until their break shield has been depleted. The main obstacle when breaking enemies, especially when fighting foes you’ve never encountered before, is figuring out what their weaknesses are in the first place since they remain hidden until you first exploit them. Anyone that takes Cyrus into their party has a small advantage here given that his combat ability allows him to automatically analyze every enemy at the start of the fight and discover one weakness for each enemy type present.
Whether or not you’re packing the resident scholar, figuring out what the weaknesses are can be quite easy once you understand that the order of the icons underneath each enemy follows a set pattern. So long as you’ve got at least one weakness revealed, you can narrow down the remaining attack types to give yourself a better shot of filling in the gaps as you fight. The order of weaknesses will always follow this pattern:
Swords > Spears > Daggers > Axes > Bows > Staves > Fire > Ice > Lightning > Wind > Holy > Dark
What this means is that if, for example, you’re fighting an enemy that has three weaknesses and the middle box has already been revealed to be a weakness to spear attacks, then logically the only thing that could fill the unrevealed box to the left of it would be a weakness to sword attacks. By utilizing this flow chart of weaknesses, you’ll soon find yourself much more capable at piecing together any unknown enemy weaknesses without too much trouble.
3. Making Money

As in most JRPGs, having a decent wad of cash on hand makes life easier, as it can help you stock up on essential consumables and gear that will ultimately help make your journey run a little smoother. Octopath Traveler is no exception, but it can be a little difficult to amass your own private fortune if your current team is a little underleveled or not self-sustainable. Now you could spend ages continuously farming random encounters to try and build up your coffers, but there are a number of things you can do to help you passively pinch pennies, and with a little thriftiness here and there, you’ll be building your own fortune in no time.
To get started on your quest for wealth, you’re going to want to find some room for the resident Merchant Tressa in your current roster. The reason you want Tressa in your team is because one of her passive abilities allows her to collect money whenever she enters a new zone. As you journey across Orsterra you’ll be doing a lot of walking, so it makes sense to gather coins as you go. The amount of money gathered depends on the distance traveled in the zone you left as well as the difficulty rating, with higher level areas offering substantially more money, to the point where you can can often total 2000-3000 coins per collection. If you’re really starved for cash, you can game this system a little by finding one of the higher level zones near the chapter two and three areas and run around them using the scholar passives Evasive Maneuvers and Percipience, as well as the cleric passive Evil Ward; when combined, they allow you to travel long distances without getting an encounter, as well as preventing you from being surprised by enemies and allowing you to flee from battles much easier. This method does work, but it’s a little time consuming for the minor payoff—a payoff that, in theory, you should be getting anyway simply by working on the main and side quests.
The other main money making move you will want to remember is to utilize the Merchant skill Collect. If you’re following the previous tip, you should already have a merchant in the party, so whenever an enemy is getting low on health and is broken, try to make it a habit of using Collect to net yourself a tidy sum. You can augment this as well by having your Merchant equip the Thief passive Snatch, which doubles the money collected. It’s easy to write off Collect at the start of the game as the money it produces is minimal at best, but as soon as you start to hit the level 30+ areas you should be easily obtaining about 1500 to 3000 per enemy, which soon adds up. You should always make sure to use Collect whenever you’re fighting a boss as well, as these special enemies can offer much bigger stipends depending on their difficulty, with some offering anything from 40000 to 80000 coins when you collect from them.
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