Skyliners Boardgame

Skyliners is a cute family game with two sets of rules, one of which, the “introductory” game, might work very well for parents looking to play a more grown-up title with kids who aren’t yet ready for the Ticket to Rides of the world; the other set of rules, however, puts the game somewhere in the middle of family-friendly titles and strategy games without a clear target audience.
In Skyliners, two to four players sit around a square board that fits in the bottom box, with a plastic insert and cardboard overlay that present a 5×5 city, with a park located at the center spot and the other 24 spots available for building. Players try to build specific skylines from their own perspectives, so what you see isn’t what any other player sees—but the only one that matters to your own score is your specific view. You can see any building that is taller than the ones in front of it, and can’t see anything beyond the tallest building in a row. Each player has sixteen floor pieces, two roof pieces (a roof stops anyone else from adding to that building), and one neutral park space. In both sets of rules, players score for the buildings and parks they can see, with an added bonus if the tallest building is in the quadrant of the board that player drew at random at the start of the game.
The introductory game is quite simple and easy for most kids, even elementary school-aged ones, to grasp. After a few neutral building floors go on the board for the initial setup, players go in clockwise order, placing two pieces on the board on each turn, until all pieces are placed. The only restriction is that you can’t place two pieces on the same building in one turn. At game-end, each player scores by row: Player 1 scores row A (the leftmost row going away from him, so if you want to be pedantic you might call them columns but we’re not going to be pedantic now are we?), then Player 2 scores row A, which will be perpendicular to Player 1, and then Player 3 and so on. After skylines are scored—one point per building you can see—players can place antennas on buildings they can see that don’t have antennas already, scoring again for those. There’s a decided advantage to going first in the introductory game, making it only suitable for a tutorial or for playing with someone you’d like to help win.