MakeRoom Is a Sweet Treat of an Interior Design Game

If you’ve ever made a game before, you probably know Kenney, or at least have seen his work. Kenney is a bit of a legend in the game development community; he has spent the past decade making game-ready assets ranging from art to audio to tools, all completely free to use with support from community donations. When I learned to code in game design school, Kenney’s assets were part of the curriculum.
It seems fitting, then, that Kenney’s latest game MakeRoom is all about experimenting with game assets. Aptly titled, MakeRoom is about, well, making rooms. The sandbox building game contains over 1,000 cute furniture items for you to decorate various interior spaces with, with more items to come in free future updates.
In MakeRoom, you can arrange, scale, rotate, stack, and recolor every furniture item to your liking, as well as adjust the walls, floors, scene background, time of day, soundscape, and photo capture settings of your scene. There’s also an in-game design tool that allows you to build your own custom furniture from scratch, which you can then upload to Steam Workshop.
The game’s low-poly art style and soft gradient shading is utterly gorgeous, and each item is overflowing with character and charm. There is so much joy to be found in this experience, and every time I completed a room I would giddily call my partner over and show off what I’d made. There are also pets!
Once you finish the game’s breezy tutorial, you gain access to MakeRoom Island, where you can start taking on simple quests in the form of making over themed spaces. When you enter a quest room, you are tasked with cleaning up cute little puddles and deleting pre-existing furniture; it only takes maybe five seconds, but leaves you feeling like a real house flipper. The island’s rooms range from art studios to vampire castles, with very gentle guidelines and themed unlockables for each one you complete.