How the Trump Tariffs Are Impacting Board Game Publishers
Trump photo courtesy of Getty
The chaos created by the arbitrary application, revocation, and re-application of tariffs this year, especially those targeting China, have had a particularly negative impact on the board game publishing industry. The vast majority of tabletop games are published in China at one of a small number of specialty manufacturers, and with some games already printed, waiting in warehouses in China or sitting on container ships, at the time of the initial tariff announcements, publishers were left facing higher costs than they anticipated, and the potential for higher losses, too. Several publishers spoke out about how badly these tariffs were going to hurt the industry, with Jamie Stegmaier, owner of Stonemaier Games (Wingspan, Scythe, and the brand-new Vantage) filing a lawsuit against the Administration.
The upshot for consumers is that we might see fewer games coming out next year, once the games currently in the pipeline are cleared out; we might see a shift in the types and price points of games publishers pursue; and, of course, we have already seen some publishers bump up their prices to cover tariff costs. (This is just more evidence of what prominent economists have said from the start: the cost of tariffs is borne by the American taxpayer, not by the countries supposedly being “taxed.”) Three board game publishers have at least temporarily ceased operations: CMON, Greater Than Games, and Underdog, with the latter two laying off all staff, while CMON sold off several major properties to Tabletop Tycoon and Asmodee this spring. Flat River Group owns Greater Than Games and announced other layoffs and departures while also cancelling their attendance at Gen Con, where they’d had a sizable floor presence the last few years.
To get a better sense of what’s coming for board gamers in the next year or so, I spoke to four publishers about what’s happening and what they foresee if the current tariff environment of both high rates and unpredictable changes to those rates continues (as it probably will until 2028): Kevin Bertram of Fort Circle Games, Rob Daviau of Restoration Games, Chad Elkins of 25th Century Games, and Molly Johnson and Shawn Stankewich of Flatout Games. All four are smaller outfits by number of games released per year, and all four had Kickstarters somewhere in process when we spoke.
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The fundamental problem with this unilateral tariff war is that nearly all board games are, or at least have been, produced in China by a small number of manufacturers who have the specialized facilities to make board games. “We use Panda manufacturers—they’re a good-sized player who does Stonemaier’s games, Leder’s games, some Asmodee,” says Kevin Bertram of Fort Circle Games, publishers of historical board games including Votes for Women and the upcoming First Monday in October. “They’re more expensive but we used them because their quality is pretty high. We are going to be shifting our production from China to Brazil because of tariff roulette—we’re a small publisher and we can’t play tariff roulette. With about $200,000 in games in the pipeline, and freight prices spiking, if I have to play 30% of 55% or 145% all those numbers are bad for us. I understand there are certain reasons why we might want to decouple from China as a country, but it would have been nice if that had happened in a more orderly way.” (After I spoke to Bertram, the Trump Administration announced punitive 50% tariffs on Brazil for the latter country’s prosecution of its corrupt ex-President Jair Bolsonaro, tariffs that current Brazilian President Luiz Inacio Lula da Silva has called “blackmail.”)
“Things are so weird politically, economically, and environmentally that I don’t know how anything’s going to go,” said Molly Johnson of Flatout Games, publishers of Point Salad, Calico, and Cascadia. Her business partner Shawn Stankewich added, “The rate of change in life and the level of volatility we’re experiencing with a lot of global and local factors coming to a head is making it very challenging to plan. When the uncertainty hit, everything we knew in terms of the way to plan changed, and it’s impacting our whole community, artists, game designers, and publishers.”
“If every three weeks, tariffs and everything else can radically shift, you have no true way to properly plan for it,” said Chad Elkins of 25th Century Games, publishers of Three Sisters, Resist!, and the latest edition of Ra. “You have to hope for the best and adjust on the fly. If things come in way higher because of a tariff situation, it presents cash flow problems. Any company strapped for cash flow is going to find it extremely difficult to operate.”
The near-impossible task of planning in this environment isn’t just limited to the mercurial nature of the tariffs and the one person who seems to decide anew each day what those tariff rates might be. “It takes 18 to 30 months to design a game, and it is nearly impossible to plan what you’re going to pay for a game, what the market will be like, or if we’ll be in a recession,” says Rob Daviau of Restoration Games, publishers of Return to Dark Tower and Thunder Road. “Even though tariffs have stabilized at 30%, everyone from publishers to consumers is saying, ‘hold on let me think about that for a minute.’ And there was some concern if the tariffs lingered that freight would shut down [as it did in 2020], and when it spun back up people would overpay to get into Walmart.”
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