The Magic and Final Fantasy Crossover Is a Massive Success. What Does This Mean for Magic‘s Future?

Over the past several weeks, Final Fantasy has come to Magic: The Gathering. As of June, a dedicated Magic player can build decks around Sephiroth or Tidus, attack their friends with a Cactuar, and use the Water Crystal to combo off on Magic Arena. The entry of this prized intellectual property into Magic is the latest realization of Wizards of the Coast’s Universes Beyond creation, which slots external IP into the mechanics of the Magic game as a clear way of drawing existing fandoms into the framework of Magic. Since 2020’s The Walking Dead tie-in, WOTC has introduced Jurassic Park, Ghostbusters, Warhammer 40,000, and myriad other properties into an interface with the tapping, attacking, and countering game that is Magic. Now, we’re living in the world of Final Fantasy, and it feels like we’re in for a qualitative transformation in how Magic operates as a game.
The release of Magic x Final Fantasy has, for the lack of a better phrase, done some real shit to the game of Magic. While I am not a person who wants to track all changes in the world down to the movement of money, it is undeniable that in order to play with the cards of Magic that one must first have access to those cards, and most people are going to get them by going to their local game store or big-box store and trying to buy them over the counter. This is generally a pretty easy process. Final Fantasy has made it quite a bit more complicated.
The last Magic set before Final Fantasy, Tarkir: Dragonstorm, can be had for about $115 a box. The box has 30 packs, and buying one of those would give a player a good starter collection with a set in order to tinker, build, and play with. If they wanted to buy a Commander deck to play with some friends, they’re looking at spending about $50 on average. This is well within historical expectation of playing Magic. By contrast, the Final Fantasy boxes are sitting at about $220 currently, and the average cost of one of the set’s Commander decks is sitting closer to an average of $75.
These prices are high, and they’re a demonstration of the set as a hot commodity. They also index that the Universes Beyond idea is working about as well as it could be. The presales for Final Fantasy made it the best-selling Magic set of all time before any player ever touched the cards, and Magic Arena surpassed its previous peak player count number when the set was released online. People were into this thing before they had a chance to see how it plays, how it works, how the cards feel, or how the set mechanics function in relation to one another. It is the notion of Final Fantasy being in the card game, either as an entry point for fans of that franchise or as a novel set of things to play with for existing card game fans, that drives the bus here.