The Fall Part 2: Unbound Explores the Joys and Sorrows of an Android Parasite

It took four years, but Over The Moon’s follow-up to its stellar first offering, The Fall, is finally out. Much like the first installment, The Fall Part 2: Unbound offers its own unique spin on the oft overused trope of pinning the quest of defining humanity firmly on the lapel of a sentient AI. For those who haven’t played the first game, it’s worth your while to play through the first of this three-episode arc if you want to feel the full impact of A.R.I.D’s journey. That being said, jumping in with Unbound still offers a tight, intriguing experience that stimulates the mind.
The Fall Part 2 puts players in control of A.R.I.D., a sentient AI designed for depurposing who becomes hellbent on self-preservation. This charge leads A.R.I.D. on a mission through a virtual network in an effort to find the human user that is attacking them with a virus. A.R.I.D. is forced to embed themself in the bodies of other androids in order to follow the trail, but each body carries its own distinct hurdles in order to gain their cooperation.
The Fall Part 2 is very much an adventure game in that it asks players to analyze their surroundings and decipher ways in which to manipulate that stage’s host body to gain a desired outcome. Much like other adventure games, points of the exploration and sequential nature of the puzzles can result in some trial and error, but the progression through each environment feels intuitive overall. Very rarely does it feel unfair in its expectations of the player, and it isn’t afraid to toss in the same bits of dark humor present in the first title.