Marvel’s Spider-Man and Through the Omenpaths Are A Bad Omen For Magic’s Future
Art from Wizards of the Coast
Magic: The Gathering’s Spider-Man set has been out for a few days now, and I’ve played enough to know that it is personally not very interesting to me and, I think, not very good to play with. Not being very invested in Spiders or Villains, two of the most impactful creature types in the set, there’s not much for me to insert into decks I have sitting around. The new draft format that they invented for the set is actively bad and makes for thinner, worse games due to the small number of cards in the set. There’s a clear reason for it: the set changed dramatically mid development, and it seems like no one had enough time or resources to pivot from what it was to what it became. That’s it. That’s the short review of Marvel’s Spider-Man as a set. It’s not fun to play and it doesn’t have many cards that are interesting to me.
You might not even realize that there is a Spider-Man Magic set out, though, if you’re a Magic Arena player. You might instead have booted the client up over the past few days to see the release of Through the Omenpaths. Instead of releasing Marvel’s Spider-Man digitally, presumably due to a rights issue, Wizards of the Coast has created a set of equivalent cards. They are mechanically identical. They have different names. They have different art. They are simply a way of getting the functionality of a set that cannot be replicated fully in digital form due to some complex legal situation that the average player has no knowledge about or access to.
Worse, they have codified a four-player draft format that has players picking two cards from each pack instead of one. This means decks are more predictable—a player picking two cards can stake out a better position on their colors and strategy than a player picking one card—and more straightforward—you get all of the things that synergize with what you have rather than taking a chance on some new cards picked one-by-one. Maybe it is just the Omenpaths cards, maybe it is the format, but I honestly believe that the games I’ve played of Omenpaths are the most boring I have experienced in a very long time. It makes me actively yearn for Edge of Eternity, a set I was very cold on, because at least that stuff felt like it was creative and engaged in different and new play patterns, even if I did not like them.
I hate all these things. They feel bad.
There’s never a moment where the economics of Magic are not weighing on its players. The packs cost money, the cards cost money, playing at a store has entry fees, the special products are priced at the level that the market will bear, and on and on. I have been playing and enjoying Magic for 20 years and I cannot tell you the last time that I felt like I got a deal in terms of playing the game. At best, the amount of money I put into it felt fair for the fun I get out of it—and really, that’s a perfectly fine deal to make.