Heroes of the Borderlands Feels Like a Dungeons & Dragons Starter Set for Board Game Fans
Heroes of the Borderlands, the new starter set that’s out from Dungeons & Dragons, is weird. It is one of the weirdest D&D products that I have ever seen, and it signals a new direction for the game: toward comprehensibility, toward board game sensibility, and toward wide-open roleplaying. Frankly, opening the box is shocking to someone who has been covering Wizards of the Coast’s mainline TTRPG for a decade. It’s good.
Let me run it down for you. Heroes of the Borderlands is a boxed set that you buy for a little short of $60. In the box (or in the digital packet found on D&D Beyond) you get a lot of stuff. There’s a play guide of the basic rules of Dungeons & Dragons’ current edition, some dice, and an adventure. This is all predictable. It’s the other 75% of the box that’s a little bewildering: a narrative-less adventure split into a wilderness crawl, a Keep on the Borderlands with a series of character encounters and small missions to complete, and a robust dungeon delve that takes adventurers through a series of enemy lairs to find a chaos cult. There’s a grip of eight double-sided adventure maps to help with wilderness adventuring and combat encounters. There are several complete characters that are rolled up for immediate play, and perhaps most shockingly, two huge stacks of printed cards to represent nearly everything in the game, from character backgrounds to items in inventories. There’s a combat tracker tearaway sheet pad. There’s cardboard punch tokens to keep track of both gold and hit points. There are handouts to give players so they can order at the bar and shop at the blacksmith. This box is absolutely crammed full of things to help players understand, and get into, a roleplaying game at the tabletop.
I’ve looked at nearly every starter set and introductory product for D&D that has been released for 5th Edition forward, and this is a radically different approach. Those other starter sets all seem to begin with the assumption that you are already into the idea of playing the game, and that the work of creating a starter set is giving you tools to get going with an adventure. At the core of that has been a narrative adventure and a set of dice, with everything else revolving around that. This is fine if the bet is that someone who opens a starter set has all the motivation to play but not the capacity to buy a set of dice or an adventure module. This does not seem to describe many people, and I think the general opinion of those previous starter sets is pretty low.
By contrast, Heroes of the Borderlands is clearly inspired by board game culture and standards. It is treating Dungeons & Dragons as, essentially, the weird cousin to a Eurogame. It has a four-page quick start game that tells you everything to get started. Its rulebook, called a “Play Guide Reference Booklet,” is robust, but it is linearly laid out with clear directions on how to Dungeon Master a game and how to be a good player for your DM. It has a bare-bones, clear set of operations for the basics of the game—exploration, roleplaying, combat, and looping through those experiences in an adventure. Beyond explaining how to read all the cards and sheets in the box, the first thing the game does is explain that D&D has a rhythm of play, and attaining (and maintaining) it is paramount for a good experience. I mean, my god, if you’ve been paying attention to this game for any amount of time, the very idea that the first important information that players are encountering is about experiences and how to maintain them is downright revolutionary (for this game, which has always lingered behind other TTRPGs in key ways like this).
Most importantly, and perhaps most board game-y, it recognizes that customization is a huge time hurdle to jump over. To create a character, you take a classed character sheet (cleric, fighter, rogue, or wizard) and add a species (elf, human, etc) and a background (farmer, soldier, etc). Put some equipment on there and some spells if you have them, all with cards of their own for easy access, and you’ve got a character. This is not a profound experience for a veteran player of the game, but as an onboarding experience it is one of the best I have seen in a starter set, period, especially in adapting a complex game like D&D. The Pendragon starter set does not function this well, let me tell you…although they do have wonderful character sheets.
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