Create Your Own Puzzles and Stories with Rillem
There’s a lot of love in the world for the storytelling stylings of Elden Ring and its evocative, sketchy world, but I gotta tell you, there was a time when we just had Myst. Go to an island, click around it, read some journals that sort of explain what’s happening, and talk to a guy about killing his sons. That was a solid day’s work in the 1990s, and when the sequel Riven came out, we were all ready to do it again. Not one island, this time, but several. Not just a few puzzles but approximately one million. For the most part, these pleasures of puzzle worlds live in the realm of digital games—Blue Prince, The Witness, and everything in between. But now there’s a solo tabletop game you can play called Rillem that can give you some of that thrill.
Rillem is a relatively simple experience. You take a deck of cards, and from it you make a puzzle world. Based in broad strokes on the plot structure of Riven, the world you build is on the edge of extinction—it will soon fall into the void. There’s a prisoner there that you need to rescue, or maybe an enemy you must subdue, and there’s tasks for you to do along the way. The operation of the game is about taking a deck of cards, laying it out in a particular shape, and narratively working your way through it to accomplish the goal of liberation and then escape. It’s like if you told a story about playing Riven without actually playing it. This is perhaps an acquired taste.
Beat by beat, the game is about creating an island where a puzzle game might happen. Each turn of the game has you turning over a card, reading a prompt, and then writing and drawing something to respond to the prompt. Some of the prompts that you might draw are merely evocative, and they ask you to draw specific things in order to force you into developing your own aesthetic for the island. “A geometric shape carved from wood is suspended from a large tree branch” asks you to both write something about that encounter and to render that scene into a notebook. What is the shape? What does the tree look like? How does it fit into the landscape? Playing Rillem is almost about turning into a natural observer, determining the visual and other facts of the world in the act of writing them down.
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