The Michigan Dogman Lurks on the Tabletop
Images courtesy of World Champ Game Co.
The Michigan Dogman is out there. Teeth red, eyes wild, it travels the roadways and scrub forests of the great northern reach searching for blood. Human? Animal? No one knows. It is the beginning and ending of all things, the grand Nature, something so hideous and foul that you’d rather die than encounter it. Of course, if you encountered it you’d likely die, so you’d better be careful out there. Oh, and you can play a tabletop game about it.
Michigan Dogman, remastered earlier this year by World Champ Game Co., is a pretty simple experience. You are someone who wants to know more about the Michigan Dogman, a cryptid that has a presence in that region of the United States. You crawl over a hex map in order to plot a journey of discovery around the Dogman, and the point of the game is to tell an interesting story about it.
This is done with a sheet of paper, something to write with, and a six-sided die. Play can proceed either solo or with a small group, and the rulebook has some specifics about how to manage each of those gameplay modes. I played it solo and it worked great, and that’s because I made my character, Herbert, an Accursed. There are a few different classes that you can choose between in the game, and each of them has some basic differences in how they move around the map and how they interact with the major systems. Being Accursed was important to me because it gave Herbert a twitch at the bottom of his tail, a toothy smile, and a profound sense of smell. Sure, he might be a Dogman. He might just be notionally excited by the Dogman. Who can tell?