Board Game Dragonkeepers Isn’t a Keeper

Dragonkeepers, a buzzy game at last year’s PAX Unplugged, was designed by Michael Menzel (Legends of Andor, The Adventures of Robin Hood) with extremely cute artwork and a short rulebook. Maybe I set my expectations too high, but I don’t think this game works at all, not as a kids’ game, which appears to be the target audience, and certainly not as a game for anyone older than that.
Dragonkeepers has two decks of dragon cards that you’ll shuffle separately and that, when placed face-down next to each other, show the left and right pages of an open book, with a number on the left and a dragon color on the right. That combination indicates the number of dragon cards of that color that a player can play on their next turn. The combination will change, however, as the player draws cards. There are always two cards in front of the decks, one from each pile, and you replace them immediately when either is taken. Once the player has taken anywhere from one to three cards (or a fourth with a bonus), they must play cards matching the requirements shown on the book—or they may play one or two cards from their hand to the tops of the deck to change the combination to something they would prefer to play instead.
You play those dragon cards to stacks in front of you, sorted by color, so with four colors of dragons in the game you will end up with no more than four stacks. You can only have two active stacks, however: the ones at the left and right ends of your row of stacks. Once any stack has others to the left and right of it, it’s closed, and you can no longer play dragons of that color for the remainder of the game. You do get a bonus if you’re the first, second, or, in a three to four player game, the third player to play a dragon of each color.