Cuphead: The Delicious Last Course Is a DLC Feast

The original Cuphead has aged remarkably. Five years later, it’s as vibrant, charming and challenging as ever, thanks to its painstakingly crafted visuals and tight, white-knuckle action. As fresh as it remains, it’s still been five years with no new content, and that’s where The Delicious Last Course, its new and aptly-named DLC, steps in.
The original Cuphead was so thoroughly successful at what it set out to do that it left very little room for explicit improvement on the formula, instead begging for innovation and more of the controller-gripping, teeth-clenching gameplay we’ve come to love and expect from platformers starring cursed drinkware. Thankfully, that’s exactly what the DLC delivers. I would’ve been satisfied had it only added the handful of new boss battles included in the downloadable finale, but Studio MDHR doubled down on its commitment to building on its already rock solid formula with the addition of Miss Chalice.
Probably the biggest feature for the DLC overall, Miss Chalice plays a bit differently from Cuphead and Mugman. Instead of using the jump button to parry glowing pink objects in the world, pressing the jump button a second time will make Miss Chalice do a second jump in the air. Given that the parry’s a central mechanic to the game, it’d be a mistake to remove it altogether. Instead, Miss Chalice’s parry is tied to her dash.
These might seem like relatively minuscule changes. After all, parrying something grants the player an extra jump anyways, and she’s more or less able to do what Cuphead and Mugman have been able to do, just in different ways. In a game that has much more accommodating systems and gameplay, that might be the case. In a game that’s as tightly engineered as Cuphead, however, Miss Chalice makes a world of difference, especially considering players who buy the DLC will be able to play her in the entirety of the base game.
I found it initially hard to get into the right flow with Chalice, so on my initial run through the DLC, I defaulted to the cup. The new character’s definitely fun, but I felt more comfortable playing as Cuphead nine times out of 10. To me, this seems like an ideal addition for someone who’s having trouble getting the game to click. That’s not to say that Miss Chalice is explicitly an easy mode, as a good chunk of the DLC and base game are still challenging, just in slightly different ways.
The discussion around difficulty in games often devolves into some arguing that it’s an accessibility issue and others arguing that it’s an issue of creative vision. There’s no clear answer, although accessibility is generally not a situation in which a barrier can be overcome with a one-size-fits-all solution. Often, the best answer to the argument lies somewhere in the middle, which is where Miss Chalice fits in. While I’m far from being an expert in accessibility or the Moldenhauers’ creative vision, providing a new way to approach Cuphead’s sumptuous, challenging action is a win for everyone—especially those who’ve had issues with the game in the past—in a way that doesn’t compromise the game’s core.