Death’s Door Urges Us to Accept Death with Dignity

We don’t all get to go gracefully, but Death’s Door advises us to embrace the end as thoroughly as we can. We’re all going to die, and we’re all just going to have to accept that. It’s something everybody eventually has to come to terms with, both on a larger, cosmic level, and then personally, directly, once death squarely has us in its sights. That second step can come over a period of years, as age or disease slowly weakens us, or in the split-second before the unexpected takes us out. Sometimes it doesn’t come at all, and in an instant we go from living our mundane lives to having no life at all. Would you rather know when you’re going to die far enough in advance to get your affairs in order, even if that requires living in pain for an extended period of time, or just have it all come to a sudden, unexpected end? If science somehow “cured” age and disease, would you prolong your life as long as you possibly could, or just let nature run its course? Death’s Door prompts these questions, and more, during a quest that evokes some of the classic adventure games of the ‘80s and ‘90s.
Most videogames are about death on some level. Death’s Door is almost entirely about death—not just the deaths you’re responsible for, but the inevitability of death itself, and why we need to accept it when our time has come. When the latest Lord of Doors, the cosmic entity who oversees a bureaucracy of business-like reaper crows, refuses to accept death, he sends his whole world into disarray. It’s up to one crow to untangle this mystery and resolve the matter the only way it can be: fatally.
If you don’t know what a “reaper crow” is, well, it’s a crow, who’s also a grim reaper. There’s a whole team of ‘em. Some of them really love filing paperwork. You don’t really see your crow do much reaping in the stereotypical sense—popping up bedside as a body winds down, ready to shepherd the soul to whatever comes next. It’s more of a mass murderer crow than a grim reaper; the only souls it claims are from the various creatures it kills throughout the game. You’ll do that with a small arsenal that you collect over time, complete with arrows and bombs; between those weapons, the overhead point-of-view, and the puzzling hideouts of its bosses, Death’s Door owes a great deal to early Zelda games.