Destiny 2 Wants to Be a Regular Part of Your Life

Starting at the most obvious, but also the most deceptively simple: What is Destiny 2 for? What is the function that it fulfills in the world, and how is that function greater or lesser than the one that its predecessor Destiny performed? This might be a high-flying question, and you might balk at it, but remember that the big industrial pitch for the first game was that we would be playing Destiny for the next ten years. Like World of Warcraft before them, the Destiny franchise is meant to be integrated into your daily life. Don’t play a new game, do some strikes to grind rep; don’t check out the next first-person shooter game down the line, just get your friends together for a Destiny raid.
Asking what the game is for is another way of asking how it becomes fully integrated into your life. All of the other things that are seamlessly, and without thought, brought into the fold of my daily existence have very particular uses. An oven for baking, a microwave for cooking simple things, a refrigerator for keeping food for long periods of time, lamps for light, and on and on. I’m going to be using those things, or some version of them, for the next ten years. So what does Destiny 2 do?
I think there are two main schools of thought on this, and after playing a substantial amount of the game, I feel like I can present both. One function of Destiny 2 is that it is a platform for spending time with friends. Another function is that it is a slow, meaningful grind toward equipment and content. It is in the nexus of these two functions that Destiny 2 tries to burrow into your life. You walk around, and you shoot guns at things, and these two modes of interaction are at play.
Destiny 2 wants you to hang out with your friends inside of it. It is a game that wants to provide ample opportunity for your competitive friends to get together and smash into other teams in vicious first-person player-versus-player content. It’s also a game that wants your difficulty-seeking friends to band together in the eternal fight between players and designers. There are raids, or at least there will be soon, and they are simply about doing the most mind-boggling and complicated things that the game can allow. Finally, and this is the most important, you can go on autopilot and just hang around on a world with your friends doing patrols and adventures.
While the former existed in the previous game and were each a flavor of “go to x location, do y thing, kill z number of enemies,” the adventures of Destiny 2 are a form of content that seems created directly in response to some of the criticism that was aimed at the first game. Adventures are the sweet spot between the traveling and fighting of a patrol and the story focus on the game’s main narrative missions. Each adventure puts you in a little pocket of the world with a very particular mission in mind, and you basically delve into the nexus of content that the writers, designers and world creation team have made for you. In contrast to the first game, which basically told you to go online to read more if you actually care, Destiny 2 seems invested in delivering all of this information to you, and casually exploring that and discussing it with friends seems like a great thing for people to do that wasn’t available in the previous game.