Developer’s Dilemma by Casey O’Donnell: An Ethnography of Game Developers
Developer’s Dilemma is game-developer-turned-anthropologist Casey O’Donnell’s ethnography of game developers. O’Donnell, Assistant Professor in the Department of Media and Information at Michigan State University, is a self-described “bastard child of a forbidden tryst between computer science/mathematics/technology and sociology/women’s studies/philosophy”. An ethnography, for those of you who didn’t have to read tons of them while studying Cultural Anthropology, is a book-length study of a group of people: their daily life, their worldview, their customs and rituals, their voices. Historically, due to anthropology’s origins in British and American colonialism, ethnographies tended to focus on small communities that anthropologists thought could be summed up in a single book.
Ethnographic technique was picked up by academics in Science and Technology Studies, who found it very useful in studying scientists, engineers, and other communities of practice. Though, to be fair, representing the workings of climate scientists to themselves and others has different kinds of stakes than claiming to represent an entire culture to a group of educated people on the other side of the planet.
In a time when BIG DATA is all the rage (read: has the marketing budgets), the ethnography can seem antiquated. It’s situated in a specific place and time, it deals in interviews and actively resists the kind of quantification that can be put into a spreadsheet, charted and graphed.
But ethnography is important because it’s explicitly situated in a time and a place. It makes no claims to the universality of its findings, but it allows the reader to see the similarities and differences of how people live. It describes, it makes connections. It requires the ethnographer to keep themselves present in the work, make no claims at objectivity and avoid solipsism. It isn’t anecdotal. Its respectful of its subjects and it takes their voices seriously
Anyway, ethnography is very difficult to pull off.
The participant-observer technique that is a crucial part of ethnographic research requires the anthropologist to spend time with their subjects. To experience their day-to-day life while also observing it. They call their individual interviewees “informants”, collaborative partners who are given voice by the work. There are always tricky obstacles to navigate: trying to minimize unintended consequences of the publication of the work leads most anthropologists to anonymize their informants, something that minimizes the informant’s authorship of the work. At least in an academic setting, where others’ citation of one’s work is how one proves their worth.
Most ethnographies, with their self-reflexive authors, also contain information about their research methodology. In endnotes and in the text, O’Donnell explains some of his note-keeping techniques, how and why he chose his research sites. He talks about his interactions with the people he studied, how his presence affected their behavior and how they came to understand and appreciate his role.
O’Donnell observes an obsession with secrecy, with gate-keeping, on multiple levels. Movements like GamerGate are partially built on policing who is and who isn’t a “gamer”, so maybe it’s not surprising that the industry who produces the products key to an identity would have a similar structural shape. Did you notice above that I introduced O’Donnell as a “game-developer-turned-anthropologist”?
That epithet is crucial. The world that O’Donnell’s informants understand and explain to him builds itself as set apart, unknowable except to the few who have managed to break inside. The industry’s perpetual start-up culture, its process of “churning” through young talent, the technological and legal and social structures (both formal and informal) that control access: O’Donnell’s background as a developer is his pass into this world.
You can hear in O’Donnell’s writing his anticipation of resistance: he consistently acknowledges the belief held by his informants that game development is special; that things that work in other software development simply cannot work there. Even the idea that a development studio’s problems are uniquely their own is an issue.
Abrahamic religions make heavy use of the book-as-world, world-as-book metaphor. In structuring his book as a videogame (chapters and subchapters are called worlds and levels, each ending with a “boss fight” summary), O’Donnell does two things. First, he provides an unfamiliar audience an insight into the kind of game-heavy thinking that he found in many of his informants. But he also is attempting, I think, to show his subjects, and other industry-engaged readers, that he knows the language.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am