Dredge: The Iron Rig Adds Depth, But Not Finality to Your Fishing Adventure
Images via Black Salt Games
When it comes to downloadable content for a game, particularly content that arrives a year or more after the game’s initial release, it’s fair to ask which consumer that content is really most intended for. Is the content targeted at the game’s previous players, as a way to bring them back into the fold, to spend some more time with an experience they’ve previously gone through and put aside? Or are the new additions primarily tailored at deepening the experience for those who have never actually picked up the game in the past, effectively serving as a way to make another sales/advertising push for those people who may have previously been curious, but not made the leap? Ideally, the answer would of course be that a new piece of DLC for a game like Dredge would serve both types of prospective player equally well, but the newly released Dredge: The Iron Rig can’t really make that boast. This is a decently well-sized and executed expansion of the base game’s aesthetic and objectives, but one that doesn’t offer much to the seasoned player who has already fully explored what the world of Dredge has to offer.
The aesthetic and storytelling style of Dredge has always been its strongest aspect, thrusting the player into the role of a silent commercial fishing boat captain who finds himself/herself caught up in the plight of a seaside community of islands beset by strange, supernatural forces and Lovecraftian horrors increasingly infecting the previously tranquil pace of day-to-day life. You are both a helping hand, and a complicit one, running an array of side quests to repair broken communities and family relationships, even as your tasks to collect arcane artifacts for a mysterious hermit seem to only be fueling the mounting darkness oppressing the area. And of course, you’re fishing! Dredge‘s fishing (and dredging) minigame makes up one of the central tenets of the experience, never particularly demanding in terms of skill, but wonderfully rewarding in terms of the beautiful art and descriptions of a wide variety of marine life. Filling up the Pokedex-like encyclopedia with every possible entry is difficult for any compulsive player to resist, particularly the imaginatively deranged “Aberrations” of each mutated species. You want to go out of your way to see them all, even without the game specifically requiring you to do so.
The Iron Rig just adds another concurrent layer to this base storyline, centered around a large drilling platform operated by the (again mysterious) Ironhaven Corporation. Surely these corporate executives have only the best and most conscientious of intentions for the area, right? It’s not as if turning on the drill will immediately throw the region into chaos, right? I think you can see where we’re going here. The Iron Rig‘s environmental message is hardly a subtle one, equipping you as it does with such pieces of equipment as a tool that can literally suck up the pools of gunk that the drill platform has unleashed, but it’s still a welcome addition to the game, given that the original never really paid much heed to the environmental impact of the player as a commercial fisherman.
The titular rig is located in the north of the map, conspicuously close to the starting location in the Marrows, sandwiched pretty narrowly between the Twisted Strands and Devil’s Spine. Those who have played previous Dredge DLC The Pale Reach will note that it’s much more directly accessible than the icy, southerly island in that title–this is no doubt because The Iron Rig‘s story and objectives tie in more with the areas you’ve previously visited and are already familiar with, rather than sending you into an entirely new area to explore. The overall effect of The Iron Rig is thus to just layer more content onto the existing locations–new characters, new abilities, a modest new narrative, and new craftable pieces of equipment … which you will notably need in order to catch the new fish that have been added.