Eldritch Moon is a Crucial Addition to Magic: The Gathering
Art by Jaime Jones / Courtesy of Wizards of the Coast
Eldritch Moon is a transformative set for Magic: The Gathering, and if you’ve ever enjoyed the game at any time this is the set to really double down on. It’s a remarkably fun set of cards to play with, play limited formats with, or augment pre-existing decks with, and it all comes down to some remarkable design and development by Ken Nagle, Sam Stoddard and their respective teams. There’s a couple key reasons why this set is so excellent, and I want to drill down into some of the narrative concepts, mechanics and interactions that I have found to be so delightful in this set.
The narrative core of Eldritch Moon is that Emrakul, an Eldrazi titan (think unthinkable Lovecraftian monstrosity), has traveled to the zombie-infested, vampire-ridden, werewolf-having world of Innistrad. Emrakul is, first and foremost, an agent that warps life into her own image. Therefore, many people and creatures on Innistrad have taken on the tentacled visage of Emrakul, and they’ve taken to bursting out of bodies like the namesake of Alien. Mechanically, this is called “emerge,” and it is delightful—you can cast a creature with emerge by sacrificing another creature and reducing the emerging creature’s mana cost by that creature’s amount. My favorite is probably Wretched Gryff, a horror that bursts forth from Boon Gryff to draw you a card.
Delirium, a mechanic that changes how a card works based on what cards you have in the graveyard, and madness, a mechanic that allows you to cast cards when you discard them, both return from Shadows Over Innistrad. They both fit beautifully within a world that is devolving into the complete chaos of corrupted nature, religious fervor and apocalyptic trauma.