Fae Farm Is Enchantingly Breezy And A Little Too Simple

I like farming simulators as much as the next city girl with an underdeveloped green thumb and a gnawing urge to watch something grow. I’ve played Stardew Valley, I’ve played Animal Crossing: New Horizons, hell, I was even a pro Minecraft player once upon a time—do we count that as a farming sim? I’m going to because I was too scared to do anything other than farm when I was 13. Regardless, I always felt that your average farming/society-building/world-domination game left a little something to be desired. Each of the games I named had their own stories, their own quirks, and they served the purpose of making me feel that I too could start a farm on my apartment building’s lawn, but where was the real flavor? The spice? The involved narrative, the story that drove the game and kept me coming back for more? I have a creative writing degree, damnit!
Fae Farm is one of the latest releases in the exponentially expanding farming sim genre and, at first glance, it perfectly melds the cozy world-building genre with the storytelling I so deeply desire. Released in early September by Phoenix Labs, Fae Farm follows the story of the player after they shipwreck on the island of Azoria. Here you find a quaint farming community that’s suffering a magical storm that brings strange creatures and threats to the island. On the island your job is to build your farm, support the town, ward off dangerous magic, and, most importantly, romance other characters—which isn’t actually most important to the gameplay, but it is in my heart. On paper, Fae Farm seemed like the perfect game to bridge the farming sim gaps I’ve been feeling for so long, so I took to my Switch to see if I was right.
I suppose we should start with what’s most important to me: the integration of farming sim and story games. Fae Farm puts you to work right away doing two things, the first being discovering the story of how you ended up in Azoria and what’s happening to the community. The second is building your farm. The game proceeds to weave these aspects into one another, which is perfect for my attention span—being given farming task after fishing task after mining task in similar games has always been tedious to me, so being fed bits of storyline and magic while doing that work helps balance these two elements and make each enjoyable in their own right.
The opening of the game is fairly guided. You’re given a number of sequential quests that slowly help you meet the wide range of characters in Azoria while teaching you essential tasks. Eddy the Mariner teaches you to fish, Argyle will show you how to catch bugs, and Alaric the Wizard will help you learn how to defeat magical enemies. There are many more residents to meet, and throughout the first few hours of Fae Farm they’ll offer quests that keep the game moving and create an engaging learning environment for new players. After the first handful of quests, the game will leave you hanging before picking up again, affording the player adequate time for solo learning, adventuring, and getting into the nitty gritty of the game. Fae Farm also slowly introduces side quests, but doesn’t push them onto the player, which is perfect for someone like me who gets overwhelmed easily by side quests and tends to focus on the main storyline.
All of that being said, I didn’t feel that the first few hours of Fae Farm were engaging enough to keep me coming back for anything more than cozy vibes after a long day of work. I could farm, register animals, or go deeper into the mines, and although the nuggets of quest and storylines are interesting, the downtime in between occasionally left me wondering why exactly I was playing the game. And that isn’t necessarily bad—sometimes a videogame only needs good vibes to make it fun to play, but that isn’t always great for player retention, especially when it seems the main objective of the game is to encourage players to dig into the history and secrets of Azoria.
The path to completing that main objective is fairly easy, which is to say that Fae Farm is fairly easy. Mechanically, it’s a simple game to get the hang of. The toolset you’re gifted at the beginning doesn’t seem to break, nor does your energy seem to run out. While you may need tool upgrades for bigger trees or rocks, and though the game may force you to go to sleep at a certain point, it is possible to play endlessly. The beginner level monsters aren’t hard to kill nor are they all that harmful. Even then, it’s easy to get help from other characters, and no one really dies in this game. Resources are abundant and there’s plenty of ways to make money, which I find very helpful because a lack of either doesn’t hinder me from playing the game. I can see where the ease of play might make Fae Farm less engaging for some, but I actually prefer it because I don’t feel that I’m constantly struggling against the game to get things done and actually enjoy myself.