Sift Through Fictional Film History with Sam Barlow’s Compelling New Game Immortality

While I got my start writing about games, I’ve spent my last few years growing as a film critic. So when I saw Immortality, the latest interactive film from Sam Barlow (the designer of Her Story and Telling Lies), I knew I needed to jump in. Immortality tasks players with restoring the career of the unknown, long missing, and entirely fictional actor Marissa Marcel. You search through her TV appearances, her trilogy of films (Ambrosio, Minsky, and Two of Everything), audition scenes, table reads, rehearsals, TV interviews, and even 8 mm movie diaries for clues, trying to piece together what happened to her and why.
A star whose trilogy of films were never released, Marcel disappeared in 1999, making each bit of film a capsule that can potentially unlock the mystery you find yourself spiraling down. Set up as an interactive film restoration project, Immortality’s mechanics see players collate the surviving footage of Marcel’s three unreleased movies, pushing them to dig deeper as they watch the scenes.
To be completely honest, I tend to keep away from nonlinear narratives. Jumping from one action to another can easily become a confusing mess with no breadcrumbs to follow back and to find a path forward. Immortality easily avoids this by allowing the player to retrace their steps, looking back on each piece of film they’ve seen previously. It can sometimes feel like you’re poking around at random when selecting items to zoom into and move to the next section of film, but as you retrace your steps and see the whole picture, everything comes into focus.
The strength of Immortality is the way that its developers have narratively branched whole frames of films. Whether you choose to zoom into a water glass, a script, a face, or any other element, we see a thread that connects us to the next moment. It makes sense visually and, in hindsight, narratively as well.