Injustice 2 Knows What Makes Superhero Comics Work

It was somewhere around when Swamp Thing showed up in Slaughter Swamp that I started to be a little bit in awe of what Injustice 2 does. I mean, at the bottom and most basic, what is Injustice 2? It’s a fighting game, sure, but it’s also a little bit like playing with action figures with your next-door neighbor when you’re eight years old. You make a compelling case for why Batman is definitely winning against Superman in this scenario, and your neighbor doesn’t really buy it. Superman has laser eyes. Batman can dodge out of the way. There, sitting on the front lawn, it’s not really something that you can solve. But now, a few decades later, Injustice 2 exists, and if you’re good enough at the game, Batman can win every single time.
So that moment where Swamp Thing showed up was sort of a surprise. My assumption about these games (and this is why I’ve never played the first game) was that they were just excuses to goof off and relive those same arguments from childhood. I thought they were bad, or at least just something I wasn’t into. I was wrong.
Injustice 2 is the best translation of superhero comics to any other medium, period. The fighting game genre fits the tone and pacing of superhero comics perfectly, and I will go a step further and say that Injustice 2 is the most interested I have been in a superhero story in years.
A written and drawn comic and a film share the same problem: what does the audience do during the fights? The classic “compressed” comics before the release of books like Warren Ellis’s The Authority would pack the frame full of interior monologues or dialogue. Superman would punch Solomon Grundy, but he’d be describing the entire process to us. Over the past couple decades, the fight scene has become a form of storytelling itself; the image is something to be awed by, and I am often awed, but I am just as often bored. I mean, it’s a dude punching some other dude. Likewise, our current era of superhero film adaptations are all dragged down to one degree or the other with long scenes of people punching, kicking or shooting each other for extended amounts of time. And, again, I dig it, but I am also often bored. Superheroes are powerful. I get it.
Injustice 2, however, has this beautiful wax and wane that has the exact same pacing as a comic book. Heroes enter scenes, they have goals, villains enter the scene to prevent them from achieving those goals, and then a fight breaks out. The fight resolves, and the process continues. I don’t think anyone would suggest that this is breaking new barriers of storytelling, and the story and the way it is told is in classic comic form, but it works here. I feel like I am playing a comic book, and there’s very few games in the world that scratch that particular itch.