Little Kitty, Big City Lands on All Fours
You can go far in this world if you’re cute and funny. Double Dagger Studio understands this; its debut game, Little Kitty, Big City, prioritizes being cute and funny above all else, and the result is a deeply charming riff on animal sims like Goat Simulator and Untitled Goose Game. Fittingly, it’s a game you’ll want to curl up with on a lazy, cozy day between naps.
Little Kitty, Big City basks in the prankish irreverence of Untitled Goose Game but with softer edges befitting its furry little star. This kitty (who remains nameless until late into the story) doesn’t mean to annoy people or break stuff; that’s just what cats do, though, and so obviously you’ll be doing it too in a game where you play as a cat. From the expected destruction of knocking objects off shelves, to the more grievous mayhem of tripping pedestrians and stealing their phones, this little kitty can cause big chaos all throughout the Japanese city it lives in.
Along the way the cat will meet a menagerie of urban animals, some offering help, others demanding it. A greedy crow offers a variety of services in exchange for “shinies”—the game’s currency, which is basically any bit of human trash that’s small and glittery, eventually becoming something of a friend by the end of the game. An inventive tanuki who hates being mistaken for a raccoon builds a space-time warping fast travel network within the city’s sewer system. A stuffy British duck asks you to find his wayward ducklings; each baby has its own distinct personality and defining interest, the cutest of which is a baby duck fascinated by a duck version of Street Fighter 2. (He even wears a Ryu-style headband.) These interactions are almost always adorable, with a sweet, innocent sense of humor that’s still legitimately funny and not cloying or saccharine.

You’re not just roaming this city to be a Good Samaritabby, though. Helping other animals helps you get closer to your own goal: returning to the top-floor apartment you fell out of at the start of the game. You’re not strong enough to climb up that building at first, so you have to charge up by eating fish, most of which you can get to by helping out these other critters. Once you’re ready to climb, it works like it does in Breath of the Wild and Tears of the Kingdom: kitty has an energy meter that wears down the longer you climb, and when it empties out kitty’s going to take a fall. Eating a fish adds one extra meter to your total. I was able to climb back to my apartment and “finish” the game after eating four fish, making this a refreshingly short game if you want to beeline straight to the end of the main story. You can get back home within two hours.
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