Madden NFL 23 Comes Up Short Again, But It’s Still the Only American Football Game in Town

Iteration with diminishing creative returns is the name of the game in mass media right now, but sports videogames have long been pioneers in the field. Madden NFL 23 is another in the long line of examples showing that EA monopolizing the professional football license is to the detriment of consumers. Because it remains an effective marketing tool for the NFL and an effective tool for teaching young people the game, they are unlikely to lose this exclusive license (it was extended this year to 2026). If you haven’t played Madden in a half decade or more, it might be worth trying out to see a few new features, but, as usual, it’s difficult to endorse a massive purchase for a minor annual upgrade. It got me excited for the NFL season, and then disappointed that there are 15- and 20-year old games that deliver a comparable and sometimes superior experience.
Madden NFL 23 is a solid game of on-field football with tremendous presentation. It looks a lot like NFL game days, though the halftime show still isn’t as in-depth as the Primetime show from ESPN NFL 2K5, a game that came out 18 years ago. The new skill-based passing mechanics—which are good and optional—allow players to target receivers more precisely, putting the ball where only they can catch it. The gameplay tutorials are a great onboarding feature and teach effectively, from which pass patterns work best against which defensive coverage to utilizing run-pass option plays. The physics and animations are impressive. Strictly on the field between the sidelines, it’s a defensive game in “Simulation” mode (the game also offers “Arcade” for a more high-flying experience and the “Competitive” mode which is geared toward online play), so players will likely want to extend the minutes-per-quarter for more realistic results in franchise mode. Also, the default tuning leads to too many interceptions. It’s one thing for me to throw three picks because I’m rusty and impatient; it’s a whole other for me to throw six and catch four in a 20-minute game against the computer. Also, field goals seem too easy to miss, but there are adjustable accuracy sliders. I’m not sure yet if injuries happen too frequently or are realistically random.
The “Madden Legacy Game” that opens on start-up before the main menu landing screen is kind of cool, pitting All-Madden NFL players against each other on a team representing each conference in the Oakland Coliseum. It’s funny because of the variety of ages players are listed at (Joe Montana’s age is listed as 60, Brett Favre’s as 46, several other players at ages closer to their actual primes); it also made me want to play All-Pro Football 2K8. While this mode serves as an homage to John Madden, with two younger versions of himself coaching against each other on each sideline and a brief highlight of famous moments, the overall game doesn’t quite uphold the namesake coach-commentator’s legacy. Why not have a legendary moments mode like ESPN NFL 2K5 had and NBA 2K is going to have with the returning Jordan Challenge Mode?
Instead, there are mini-challenges to win Ultimate Team points; nothing specific to Madden’s coaching career or his teams with the Raiders, just a talented ultimate team with some Hall of Famers and current icons swapped into the colors of your favorite team, trying to pull off some minor statistical achievement for Ultimate Team points (Randy Moss’s first challenge requires 100 yards passing and two passing touchdowns in the first half; the yards and scores don’t even have to go to him). Unfortunately, as has been the case for several years now, the entire game is designed to funnel players toward “Ultimate Team,” the mode that adapts trading card mechanics to the digital space. In my time with it, I learned players can get different versions of the same athlete at different ratings or duplicate cards, but can’t use multiple in your lineup. Luckily, you can trade them back in for a pittance to go toward your next pack of player cards.
While I doubt John Madden the Tinactin spokesperson would bristle at the monetization focus of his game, it bothers me. I frequently compared Madden to a handful of games in the genre, several by this publisher, and it either comes up short or feels like an inadequate move forward. Features like momentum and player roles existed in older games before being taken out and put back. Plus, there was a time when players could sub out the curated soundtrack for NFL Films music. Those were good times.