Magic: The Gathering Returns to Novels with the Epic Conclusion to War of the Spark

War of the Spark: Ravnica is a book that has to carry a lot of weight on its shoulders. First, it’s a novelization of the finale of a storyline that’s been going on for the past few years as the narrative accompaniment to the notoriously crunchy and complicated card game Magic: The Gathering. Second, it’s the first real Magic novel since 2011. Third, it’s a fantasy novel that, at least theoretically, needs to stand alone as a work of fiction and not just be some kind of weird vestigial organ stuck to the mass media property that is Magic. After reading the book and sitting with it for a few days, I’m not sure if it’s able to carry that entire burden.
But it is a lot of fun, and most of that comes down to the core situation that author Greg Weisman is stepping into with this novel. The evil planeswalker (a kind of interplanar wizard) Nicol Bolas has been planning to ascend to godhood for years. In nonfictional, Magic-the-card-game time, we’ve been seeing glimmers of this plot all the way back to 2008’s Shards of Alara set, which is when Nicol Bolas did some trickery to unite five disparate worlds into one so that he could consume the magical energy that would explode forth from that combination. Yes, the Magic story is cool.
Since then, we’ve seen the creation of the Gatewatch, a super team of good planeswalkers, who have united to stop threats to the Multiverse like Nicol Bolas. During the past couple years, the Magic story has concentrated on the Gatewatch’s exploits on worlds like Kaladesh and Amonkhet where they have encountered Nicol Bolas and his attempts to craft world-dominating armies and technologies.
War of the Spark: Ravnica is where all of that comes to a boil. Ravnica, a world made of a continuous and unending city, is one of the classic locations in Magic, and the novel begins with Nicol Bolas teleporting himself, his allies, and a zombie army onto the world. He isn’t merely there to dominate. He’s there to trap all of the planeswalkers in the Multiverse and harvest the thing that produces their magical powers, their Spark, so that he can ascend to godhood once more.
That’s a lot of general information to get someone up to speed, but that’s also the extremely bare minimum amount of info you would need to read this novel. This is the culmination of a decade of slight narrative and full-on storytelling that has happened across comic books, novels, online short stories, cards themselves, and probably even weirder stuff like promotional posters and pack inserts. Magic is a big game with a large reach, and this is a novel that functions a little like the eye of a storm: a lot of different stuff is orbiting it.