Marvel’s Spider-Man 2 Is A Balancing Act That Gets It Mostly Right

Marvel’s Spider-Man 2 is a blockbuster sequel, complete with all the baggage that phrase summons. It is a modest improvement on the already solid foundation provided by the first two games, which set up both the protagonists of this latest installment, Peter Parker and Miles Morales. New York is bigger than before, with parts of Queens and Brooklyn making the cut and the Spider-Mans (Spider-Men? Spiders-Man? Spider-Guys? I don’t know) have more than ever to contend with as Kraven comes into town, the Lizard is let loose on New York again, and a symbiote paves the way for Venom. Both Peter and Miles have abilities that make them standout and both have things going on in their lives that’s causing some turmoil. If this sounds like the plot of any of your favorite Spidey comics, shows, and/or films, it’s because it’s remarkably alike. And while these similarities rob the game of some excitement and novelty, Marvel’s Spider-Man 2 still successfully brings a superhero story to life in thrilling fashion.
There’s first and foremost a lot going on in this Spider-Man 3-shaped sequel. Peter Parker is struggling to balance things between his dream girl, kick-ass superpowers, and the responsibility of protecting New York, not to mention his “mentorship” of an up and coming Spider-Man and his desperate need for a job to pay the bills. All this while mourning the loss of his Aunt May and the illness that’s taken his best friend from him means that Peter is juggling quite a lot. Miles is similarly dealing with the fallout of the past two games, especially the death of his father at the hands of the first game’s primary villain, Martin Li aka Mr. Negative. That and the looming prospect of college, a potential relationship and, once again, stepping up to save New York has him a little frayed too. Balance is a key theme of Marvel’s Spider-Man 2, and an appropriate one given the things the characters and game need to independently deal with. Like the protagonists, the game occasionally falters supporting the sheer amount of conflicts going on at any given point, but it tries and succeeds better than most might.
Splitting the time spent in a game and world between multiple characters is a challenge. How do you make each matter without making it so that the player feels like they’re missing out on something by opting into one over another? How do you partition missions and encounters between them? As far as the story goes, it does disappointingly mean sidelining characters like Miles (whose story I really loved and wished shone a bit brighter) so that Peter’s story with the symbiote and the return of his best friend Harry Osborn can play out on a grander stage. Miles does eventually have his moments and the writers of the game make sure this means he meaningfully intertwines into the larger story of the game especially as things reach a head, but it’s hard to argue this isn’t still Peter’s game and story, given his particular stakes and how the elements central to his narrative tend to steer the game. The (mostly) stunning run of villains in Marvel’s Spider-Man 2 all feel like Peter’s, and most of the emotional payoffs that come towards the end of the game are his too. It’s hard not to feel like the Spideys are less co-pilots than they are a single pilot and some guy tagging along. For what it’s worth, Peter’s side of the story is grand, delivering exhilarating set piece moments and quieter heartfelt beats in equal measure as we untangle his most precious relationships. I just wish the same could be said for Miles.
Peter and Harry’s relationship in particular is the highlight of Marvel’s Spider-Man 2, showing them in a light that decades of blockbuster movies never quite nailed: the absolute best of friends. There’s a real charm to getting to be Peter biking down the road with his best friend who he thought he’d lost till recently. Or breaking into their old stomping grounds and playing through a flashback of their high school hijinx. It’s refreshing to see their relationship free of the toxicity, anger, and envy that has ripped them apart in versions of this story that I’ve seen played out. I love that they are guys who aren’t afraid to frequently declare how important they are to each other and that they love one another frequently and openly. Getting to play as Peter rather than Spider-Man in so many of the sequences that feature Harry may be a bit slow and uninspired, but I found it to be a great reprieve for both myself and the character. Arriving at those parts of the game allowed me and Peter to let the mask slip a little bit; the truth is that being Spider-Man can be exhausting and it is often nice to just not be him and solve little scientific puzzles with your best bud.