Metal Gear Rising: Revengeance (Multi-Platform)
“…I’m not talking about money, Jack.”
The speaker, a beefy man resembling a samurai in a high-tech battle suit, flippantly gestures to Raiden, Hideo Kojima’s pretty-boy-agent-turned-badass-cyborg. Raiden sits atop an idling motorcycle stopped on a hot, deserted road in the middle of nowhere.
“I’m talking ideals.”
“Excuse me?” Raiden asks, perhaps mirroring the player.
“…Forget it.” The cyborg ninja’s heavily-corded adversary dismisses the thought with a shake of his head. “We’ve both heard enough speeches about higher causes by now.”
The line passes without special emphasis, but for hardcore Metal Gear fans it may be hard not to chuckle. Kojima’s directorial penchant for long-winded philosophy has long been a divisive cornerstone of Metal Gear Solid’s narrative pastiche, and as Raiden prepares for a late-game face-off against his rival Samuel’s high-frequency blade, it is a battle of ideologies, albeit simple ones: two swords of opposing stripes fighting for the right to, well, kill each other.
Like the rest of Metal Gear Rising (or as it is more aptly subtitled, Revengeance), you’re not quite sure if at this moment the scriptwriter (incidentally not an employee of Platinum Games but Kojima Productions itself) might be poking fun of Metal Gear Solid’s narrative legacy or is just trying his best to ape it. At times these are probably two sides of the same coin. Ideologically, this makes Revengeance a weird game to approach.
This expectation is hardly new. The game was outright scrapped in 2011 by Kojima Productions after its initial incarnation—where Raiden could cut absolutely anything rendered in-game to pieces—was deemed literally impossible to program. Transmuted into an over-the-top action title, Revengeance’s completion marks the first time the bulk of development on a major, original Metal Gear title has been handed off to another studio.
But in the absence of Snake, Ocelot and close to everything else you’ve come to expect from Metal Gear in the past decade-plus of Kojima’s guiding hand, there’s an even stranger question perpetually looming throughout Raiden’s ripping slice-and-dice yarn. Stripped of its expected components, what exactly is Metal Gear?
Despite its broader trappings as a loose Metal Gear Solid 4 epilogue of sorts, Platinum doesn’t exactly have an answer. There is arguably no better studio to handle this sort of plasmatically stylish affair, and I won’t deny the sheer joy of slowing down time to carefully choose the angle Raiden’s blade will repeatedly take as it bites into a weakened PMC soldier or mooing bipedal Gekko.
That said, I’m of two minds over Platinum’s interpretation. Yes, its Metal Gear-ishness can be a little existentially suspect—the mad scientist of Raiden’s support group at one point outright explains that unmanned gears have made the manually piloted Metal Gear models of old obsolete, making fan-service appearances appear somewhat uneven, if not just sporadically thrown in to make sure you remember what universe you’re in.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am