Blast Your Way Through Hell in the Shooter / Rhythm Game Mash-up Metal: Hellsinger

The rule of cool doesn’t usually sound as good as it does in Metal: Hellsinger. Ripping, tearing and headbanging your way through different versions of Hell is an exercise in buttery-smooth badassery when Hellsinger… sings. The first-person-shooter-turned-rhythm-game certainly has some very minor hiccups along the way, and it doesn’t go above or beyond some of its boomer shooter brethren, but in adding mechanical innovations on the framework set in place by games like DOOM 2016, Metal: Hellsinger sets itself apart as an outing worth playing—and doubly worth replaying.
At first glance, you’d probably mistake this for some tech demo meant to accompany the newly rebooted DOOM games. After all, blasting your way through the devil’s armies in derelict hellscapes with a shotgun is territory well-tread by Doomguy. Hellsinger blazes a new trail, though. Yes, there are demons. Yes, there is metal. Yes, you’re in hell(s), but Metal: Hellsinger takes so much of what makes those games work and makes them its own, all while leaving a lot of the most frustrating parts of its legacy inspiration behind.
DOOM’s unwieldy movement and padding in-between fights are nowhere to be found while hits like solid environmental design, a bangin’ soundtrack and finishers all show up in their own ways. The environmental design and general art style might be the most deceitfully different. Drawing from hells across different cultures and mythologies, each level represents a different hell. It’s not all fire and brimstone either (though it’s certainly there); in the Hellsinger’s quest, she’ll explore subzero tundras, Egyptian-inspired dungeons and dilapidated industrialist ruins. Each level’s theme does a lot of heavy lifting, too.
Mixing up the environment has a way of keeping the design and general feel of each level unique, though that often feels like it’s in direct contention with Hellsinger’s limited enemy variety. Of course, this is a rhythm game at its core, so the enemy variety, though disappointing, helps keep Metal: Hellsinger a tenable rhythm game at its core.
Hellsinger’s sturdy skeleton props up its metallic flesh and beating heart. Scored with love for the genre it’s named after, each song bangs harder than the last. The songs themselves aren’t just spectacular, but they get why you’re there and actively seek to reward fans of the genre
Being a rhythm game, it only stands to reason that the musical aspects are easily Hellsinger’s’ stand out contribution, but I haven’t played something with music and sound design that bolsters what’s happening in-game this well since 2019’s Wattam. It stands to reason that hitting a shot or a dash on beat feels better than not, but on top of a damage boost and a much more satisfying, crunchy sound effect for your weapon of choice when hitting the beat, Hellsinger makes the deliberate choice to reward you for good play.