Mobile Game of the Week: Meganoid 2 (Android / iOS)

Meganoid 2
Platform: Android / iOS
Developers: Orange Pixel
Release Date: 10/26/2012 (Android)—11/20/2012 (iOS)
Price: $2.49 (Android)—$1.99 (iOS)
George Lucas and Stephen Spielberg didn’t invent ancient temples, but they should still probably collect royalties from something like Meganoid 2. Videogames have run hog wild with the Indiana Jones aesthetic ever since 1982’s Pitfall. This year alone we’ve seen the Vita version of Uncharted, the Xbox 360 debut of Spelunky, and now Orange Pixel’s Meganoid 2. At this rate every jungle idol and long-forgotten pre-Christian fortress should’ve been plundered five times over by now.
Meganoid 2 doffs its rumpled fedora at another popular trend in gaming, too. It’s another brutally difficult, retro-styled platformer. So, again, it recalls Spelunky, but without the ever-changing rogue-like dressing. Think more Super Meat Boy, with short, discrete levels full of one-hit-kill obstacles to be navigated as punishingly as possible. In Meganoid 2 you’ll contend with rolling boulders, dart-shooting statues, crumbling platforms and every spike that has ever been built by mankind. It’s got more spikes than the pound, and slightly grazing a single one will immediately turn you into a skeleton. You don’t even lounge about waiting to decompose—one touch by anything and you’re just a pile of bones.