Mobile Game of the Week: Punch Quest (iOS)
Punch Quest
Platform: iOS
Developers: Rocketcat Games & Madgarden
Release Date: 10/25/2012
Price: Free
“Endless runner-slash-something else” may as well be its own genre. After the success of Jetpack Joyride, it wasn’t surprising to find clever hybrids like the puzzle/RPG/runner 10000000 popping up. Punch Quest, the new release from Rocketcat Games (Mage Gauntlet) in collaboration with Madgarden (Sword of Fargoal), adds the brawler to the growing list of endless runner mash-ups.
After my first game of Punch Quest, I backed out to the credits to make sure it wasn’t Halfbrick’s follow-up to Jetpack Joyride. It’s remarkably similar in tone and form, with only a few tweaks to the formula to differentiate it. Still, while not very innovative, Punch Quest is very well executed—and pretty charming to boot.
Like any endless runner, Punch Quest has your beefy hero moving relentlessly to the right, chasing a high score. Instead of piloting a jetpack, you jab (right thumb) and uppercut-jump (left thumb) your way through colorful environments reminiscent of the 16-bit era. You’ll smack down dozens of skeletons, zombies, bats, orcs, and other cartoony enemies as you progress, building up a power meter that temporarily charges your attacks with whatever boosts you’ve selected. I love the satisfying “thwack!” that accompanies hits, along with the bowling-pin cascades of combos, even if the synthy soundtrack feels somewhat derivative.
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