Neo Scavenger: Frozen

Neo Scavenger is one of the least accessible games I have ever played. It eschews lucidity in favor of dropping the player tutorial-less in a ravaged world where they must comb the wasteland—presented as a deceivingly lush hex map—in search of supplies to keep themselves alive and for information about who they are and the fall of civilization. It holds a special kind of animosity against the player, bombarding them with inventory screens, an array of multi-colored stat bars and confusing combat scenarios from the beginning. Mystery and punishment lie at the heart of the game. The world and its enigmatic narrative encourage exploration and risk taking while its cryptic systems punish players for being too bold or careless. Survival RPGs have become exceedingly popular over the past few years, the subgenre now crowded with a slew of games that are derivative of their forerunners (Minecraft, Sir, You Are Being Hunted and Don’t Starve) in largely unimpressive ways. Neo Scavenger doesn’t escape being derivative—few games do—but its unabashed sadism and mysteries make it more worthwhile than the majority of its kin.
The true antagonist in Neo Scavenger is not any of the enemies you occasionally fight but instead an environment that is out to get you. You’re more likely to die from drinking diseased water or an infected wound than you are being bludgeoned by one of the monsters roaming the map. Each game begins with the player wearing only a mysterious amulet and a hospital gown, having just woken up in a cryopod, venturing out into the wild. You must race to find clothing and a sleeping bag before you fall ill. If you don’t find either of those items before it rains, you’ll likely die of hypothermia or freeze to death in the middle of the night. It’s common to have 5-10 minute sessions where you die, not because you made poor choices, but because you were dealt a bad hand by Neo Scavenger’s procedural generation. While this can be frustrating, it also represents the game’s commitment to making the player earn the right to survive for as long as they do. It’s a meticulous, complicated game, one that expects you to consult wikis for crafting recipes and learn how to succeed through many deaths.
Neo Scavenger, then, appeals to stubborn mentality and a refusal to back down from a stacked challenge. There’s also a darkly humorous story running through the game that’s communicated primarily through newspapers you find as you scavenge desolated cities and swampy forests; side quests and eerie dream-like sequences also flesh out the narrative. Unfortunately, there’s a tension that exists between this story and the game’s roguelike tendencies. It is infuriating to get invested in the game’s world, collecting snippet by snippet of the story, only to be killed by Cholera and have to start all over again. These two elements, which should blend together, are so at odds with one another that it creates a large and unsatisfying disconnect between them rather than another reason for you to hit “New Game” as soon as you perish.