Psychonauts 2 Knows That Hurtin’ Hearts Need Some Healin’

You never know what’s going on inside somebody else’s head—unless you’re a Psychonaut. The secret squad of psychic agents at the heart of Double Fine’s cult series make a living protecting the world from paranormal threats, and when they aren’t on a mission, there’s nothing they love more than diving into each other’s brains for a little look-see. They just slap a tiny door onto the back of somebody’s noggin and then their astral self dives right in. You’ll travel into the heads of several people in Psychonauts 2, helping them overcome their fears, anxieties, and insecurities, and hopefully putting them on a path towards healing. Along the way you might find yourself genuinely caring for some of these broken characters and their histories of grief and self-doubt. That’s the goal, at least, one that the game easily achieves. Psychonauts 2 is a hilarious, warm-hearted, all-ages platformer that does a better job of exploring real human emotions than any grim, pretentious, AAA cinematic game.
At the heart of Psychonauts 2 are the organization’s original founders, the telepathic rock stars known as the Psychic Six. Decades ago they came together to save the world from an awesomely powerful psychic known as Maligula, and stuck together to form the Psychonauts. Today it’s a bustling, well-funded international agency with a prestigious internship program, and although most of the Psychic Six have disappeared, retired, or gone senile, their legacy still looms over everything the agency does. Especially when the Psychonauts get warning that Maligula might be making a surprise return any day now.
Rasputin Aquato, the 10-year-old whiz kid who we first met as the hero of Psychonauts in 2005, is once again in control of the situation, even if he just barely got accepted as an intern. Raz is completely starstruck by the Psychic Six, in the way a 10-year-old comic book fan in the ‘80s would have been if they somehow got to work with Stan Lee and Jack Kirby and Steve Ditko. Even though he’s just an intern, he gets to know each one of them intimately, exploring their minds and helping them regain their confidence (and sometimes sanity) while seeking out a mole who might be working with Maligula’s followers.
These adventures into the consciousness of others result in some of the most gorgeous and ingenious levels you’ll ever play in a videogame. You’ll run and jump through elaborate dreamscapes with their own unique visual identity, learning about the real lives of Raz’s heroes and the traumas, both personal and professional, they endured. At one point you’ll find yourself in a world built around the glorious sport of bowling, eventually discovering that a romantic relationship crucial both to the development of the Psychonauts and the rise of their greatest enemy began with a date to a bowling alley. An emotionally stunted villain views his life as a Disney-style theme park ride, a tragic mix of It’s a Small World and Haunted Mansion that details how a life of endless luxury was pulled out from underneath him as a child. Inside another character’s head you’ll compete in a surreal crossover between a ‘70s game show and a modern day cooking competition show. Each cerebral journey introduces its own unique and minutely detailed world, with all of its elements coming together to reflect and expand on the mental state of the character whose brain you’re in.