Remnant 2 Is Straightforward, Explosive and Ridiculous

I reckon I have a similar experience with the Remnant series as a lot of folks: I saw a promising bit of footage years ago when the original came out and heard conversations that more or less described the game as “Dark Souls with guns,” but never actually got around to playing it. It apparently did pretty well for a small studio, though, selling over three million copies and spawning a sequel. With a solid reputation behind it, and at least a few nudges from friends and colleagues, I decided to finally jump on the bandwagon with Remnant 2, and boy howdy am I glad I did. It’s quite handily skyrocketed to become one of my favorite games of the year thanks in no small part to the fact that it knows exactly what it’s about. Its pulpy throwback sci-fi/fantasy nonsense, as well as its tight third-person shooting mechanics and modest difficulty, have made for a game I’m having a hard time putting down.
Let me tell you about N’erud, the world that completely sold me on my love for this game. When you first arrive there, shortly after a stint in a labyrinth that is ostensibly the pathway between worlds, it appears to be an abandoned futuristic society, before revealing itself to be barren wasteland—a desert surrounded by a noxious gas that makes your player character stagger and hurl. It’s only after traveling a ways into this desert that you meet The Custodian, a character trying to right the course of N’erud, which turns out to be one giant ship, in light of the demise of its people, the Dryzyr. And so you go about finding the keys that’ll lead you to The Core, which will give control of N’erud over to The Custodian to finish what the Dryzyr started: piloting this world/ship into a black hole for… some reason.
I won’t pretend to understand a lot of the finer details of what’s going on in Remnant 2, partially due to the fact that I’m mostly just hooked on the game’s exceptional loop but also due to the fact that it’s jargon-y and filled with my favorite shit: proper nouns. But I do unambiguously love what’s going on in Remnant 2 because it feels schlocky. It’s not bad, or at least I don’t understand it enough to be bad, but it is completely full of itself in this way that side steps cringiness and embraces a sort of sincerity that I adore. Remnant 2 loves its fiction and earnestly lives it and that makes it such a confident game. Its anachronistic low tech weaponry—thanks to an apocalypse on Earth due to some interdimensional evil plant thing called The Root?—in multiple dark fantasy and sci-fi settings reminds me of many of my favorite weapons from Destiny, which predate the boom in technology that propelled humanity to its Golden and subsequent Dark Age you find yourself in. Countless of Remnant 2‘s biomes feel ripped out of the covers of old sci-fi/fantasy novels I found in the decrepit and neglected corners of libraries I grew up in. As I clambered through underground factories and other industrious settings beneath and above N’erud’s surface in a duster with a beat up old rifle and a dog at my side, I couldn’t help but think of how succinctly and gracefully it mashes up vintage influences like I Am Legend and Aliens to a satisfying degree, making for a modern game that is legitimately old school cool.